Make game.py compatible with the new dicts
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54
game.py
54
game.py
@ -1,5 +1,8 @@
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#import random
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from player import *
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from wands import *
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from spells import SPELL_TYPE_COMMON, SPELL_TYPE_POWERFUL, _INVALID_SPELL
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from spells import random_combat_spell, print_spells, find_spell_by_name
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##
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## Definitions
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@ -34,19 +37,20 @@ def get_player_spell_from_input(player: Player):
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player_input = input(print_turn_message(player))
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if not player_input:
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return [random_combat_spell(), 0]
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spell_name, spell_obj = random_combat_spell()
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return ((spell_name, spell_obj), 0)
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else:
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if player_input == "help":
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print_spells()
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continue
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elif player_input.find("help", 0) != -1:
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find_what = player_input[5:]
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spell = find_spell_by_name(find_what)[0]
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spell = spells.get(find_spell_by_name(find_what)[0][0], None)
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if spell is spell_object_none:
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if spell is spells[_INVALID_SPELL]:
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print("<!> Spell '{what}' does not exist!".format(what=find_what))
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else:
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print(spell)
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print("'{spell_name}':{spell_desc}".format(spell_name=find_what, spell_desc=spells[find_what]))
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continue
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else:
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return find_spell_by_name(player_input)
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@ -72,8 +76,8 @@ while True:
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#GET: WANDS
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print("Welcome {p1_name} and {p2_name}! You're about to choose a wand to use in this duel! Available wands are:".format(p1_name=player1_name, p2_name=player2_name))
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for i in Wand.wandList:
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print(i)
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for i in wands.items():
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print("{wand_id}:{wand_desc}".format(wand_id=i[0], wand_desc=i[1]))
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#Player 1
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while (True):
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@ -81,10 +85,10 @@ while (True):
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wand_input = int(input("What wand do you want {name}? (Enter one of the numbers): ".format(name=player1_name)))
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except ValueError:
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continue
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if wand_input < 1 or wand_input > len(Wand.wandList):
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if wand_input < 1 or wand_input > len(wands):
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continue
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player1_wand = Wand.wandList[wand_input-1]
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player1_wand = wands[wand_input]
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break
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#Player 2
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while (True):
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@ -92,10 +96,10 @@ while (True):
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wand_input = int(input("What wand do you want {name}? (Enter one of the numbers): ".format(name=player2_name)))
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except ValueError:
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continue
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if wand_input < 1 or wand_input > len(Wand.wandList):
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if wand_input < 1 or wand_input > len(wands):
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continue
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player2_wand = Wand.wandList[wand_input-1]
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player2_wand = wands[wand_input]
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break
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player1 = Player(player1_name, player1_wand)
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@ -131,13 +135,18 @@ try:
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round_end()
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print("== Round {round} ==".format(round=current_round))
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player1.active_spell, player1.active_spell_levenshtein_distance = get_player_spell_from_input(player1)
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player2.active_spell, player2.active_spell_levenshtein_distance = get_player_spell_from_input(player2)
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spell, dist = get_player_spell_from_input(player1)
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player1.active_spell = spells.get(spell[0])
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player1.active_spell_levenshtein_distance = dist
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if (player1.stunned_rounds > 0 and player1.active_spell is not spell_finite_incantatem):
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player1.active_spell = spell_object_stunned
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if (player2.stunned_rounds > 0 and player2.active_spell is not spell_finite_incantatem):
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player2.active_spell = spell_object_stunned
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spell, dist = get_player_spell_from_input(player2)
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player2.active_spell = spells.get(spell[0])
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player2.active_spell_levenshtein_distance = dist
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if (player1.stunned_rounds > 0 and player1.active_spell is not spells["Finite Incantatem"]):
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player1.active_spell = None
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if (player2.stunned_rounds > 0 and player2.active_spell is not spells["Finite Incantatem"]):
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player2.active_spell = None
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# OUTCOME: SPELLS
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# > Get spell succes
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@ -150,17 +159,17 @@ try:
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# > Add health if defensive spell was lucky (partial heal, fully heal)
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if player1.active_spell_succes and player1.active_spell.chance_heal_partly_succes():
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player1.give_health(MAX_PLAYER_HEALTH * 0.05)
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print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player1.name, spell=player1.active_spell.name, hp=MAX_PLAYER_HEALTH*0.05))
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print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player1.name, spell=player1.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
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elif player1.active_spell_succes and player1.active_spell.chance_heal_fully_succes() and player1.health < MAX_PLAYER_HEALTH:
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player1.give_health(MAX_PLAYER_HEALTH)
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print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player1.name, spell=player1.active_spell.name, hp=MAX_PLAYER_HEALTH*0.05))
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print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player1.name, spell=player1.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
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#
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if player2.active_spell_succes and player2.active_spell.chance_heal_partly_succes():
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player2.give_health(MAX_PLAYER_HEALTH * 0.05)
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print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player2.name, spell=player2.active_spell.name, hp=MAX_PLAYER_HEALTH*0.05))
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print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player2.name, spell=player2.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
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elif player2.active_spell_succes and player2.active_spell.chance_heal_fully_succes() and player2.health < MAX_PLAYER_HEALTH:
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player2.give_health(MAX_PLAYER_HEALTH)
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print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player2.name, spell=player2.active_spell.name, hp=MAX_PLAYER_HEALTH*0.05))
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print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player2.name, spell=player2.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
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# > Determine instant winner or skip to next round
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if not player1.active_spell_succes and not player2.active_spell_succes:
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@ -207,11 +216,6 @@ try:
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if slowest_caster.health > 0:
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slowest_caster.cast_spell(fastest_caster)
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fastest_caster.active_spell = spell_object_none
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fastest_caster.active_spell_levenshtein_distance = 0
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slowest_caster.active_spell = spell_object_none
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slowest_caster.active_spell_levenshtein_distance = 0
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except KeyboardInterrupt:
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print()
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print("<!> Duel ended because both {} and {} suddenly decided to test out their apparition skill!".format(player1.name, player2.name))
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