Make player.py compatible with wands and spells dicts
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player.py
58
player.py
@ -1,5 +1,6 @@
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from wands import Wand
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from spells import *
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from spells import SPELL_TYPE_NONE, SPELL_TYPE_USELESS, SPELL_TYPE_DEFENSE, SPELL_TYPE_UNFORGIVABLE#, SPELL_TYPE_COMMON, SPELL_TYPE_POWERFUL
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from spells import Spell, spells, _INVALID_SPELL
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MAX_PLAYER_HEALTH = 1000
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MAX_STUNNED_ROUNDS = 10
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@ -10,7 +11,7 @@ class Player:
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self.health = MAX_PLAYER_HEALTH
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self.wand = wand
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self.active_spell = spell_object_none
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self.active_spell = spells[_INVALID_SPELL]
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self.active_spell_succes = False
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self.active_spell_levenshtein_distance = 0 # Penalty => If >0 then damage reduction, 15 per distance
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@ -56,57 +57,60 @@ class Player:
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return output
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def cast_spell_result(self, spell: Spell, succes: bool):
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if spell == None:
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spell[None].type = SPELL_TYPE_NONE
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if succes:
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message = "{name} casted '{spell}' with succes"
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else:
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if spell.type == SPELL_TYPE_UNFORGIVABLE:
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message = "{name} tried to cast '{spell}' but didn't truly mean it. Cast FAILED!"
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elif spell.type == SPELL_TYPE_NONE:
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if spell == spell_object_none:
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if spell == spells[_INVALID_SPELL]:
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return "{name} must not be feeling well, since they casted a non existing spell. Cast FAILED!".format(name=self.name)
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elif spell == spell_object_stunned:
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return "<!> {name} can't cast anything but {spell} since they are stunned".format(name=self.name, spell=spell_finite_incantatem.name)
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elif spell == None:
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return "<!> {name} can't cast anything but {spell} since they are stunned".format(name=self.name, spell=spells["Finite Incantatem"].name)
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else: message = "{name} tried to cast '{spell}' but mispronounced it. Cast FAILED!"
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return message.format(name=self.name, spell=spell.name)
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return message.format(name=self.name, spell=spell.get_spell_name())
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def cast_spell(self, opponent): #: Player ?
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spell_name = self.active_spell.name.lower()
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spell_name = self.active_spell.get_spell_name()
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if self.active_spell is spell_object_none:
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if self.active_spell is None:
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print("- {name} does nothing".format(name=self.name))
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return
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if self.stunned_rounds > 0 and self.active_spell is not spell_finite_incantatem:
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if self.stunned_rounds > 0 and self.active_spell is not spells["Finite Incantatem"]:
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print("<!> {name} tries to cast a spell but fails because they are stunned!".format(name=self.name))
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return
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if self.active_spell.type == SPELL_TYPE_USELESS:
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if self.active_spell is spell_lumos:
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if self.active_spell is spells["Lumos"]:
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if self.lumos:
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print("- {name} casts {spell} with no effect: {name} already has a brutal shining light at the tip of their wand!".format(name=self.name, spell=spell_name))
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else:
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print("- {name} casts {spell}! Look at that brutal shining light at the tip of their wand. Absolutely gorgeous!".format(name=self.name, spell=spell_name))
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self.lumos = True
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elif self.active_spell is spell_nox:
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elif self.active_spell is spells["Nox"]:
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if not self.lumos:
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print("- {name} shouts: {spell}! Nothing happened".format(name=self.name, spell=spell_name.upper()))
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else:
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print("- {name} shouts {spell}! Their brutal shining light dissapears".format(name=self.name, spell=spell_name.upper()))
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self.lumos = False
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elif self.active_spell is spell_rennervate:
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elif self.active_spell is spells["Rennervate"]:
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if opponent.stunned_rounds == 0:
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print("- {name} casts {spell} with no effect, because {name_o} is not currently stunned!".format(name=self.name, spell=spell_name, name_o=opponent.name))
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else:
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print("- {name} casts {spell}! {name_o} is no longer stunned!".format(name=self.name, spell=spell_name, name_o=opponent.name))
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opponent.stunned_rounds = 0
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elif self.active_spell is spell_igni:
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elif self.active_spell is spells["Igni"]:
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print("- Geralt casts Igni. Wait. Geralt? White Wolf? The butcher of Blaviken? What is he doing here? Is he even here? What is going on?")
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else:
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print("<!> [debug]{name} casted SPELL_TYPE_USELESS {spell}. Behaviour unscripted!".format(name=self.name, spell=spell_name))
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elif self.active_spell.type == SPELL_TYPE_DEFENSE:
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spell_succes = True
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if self.active_spell is spell_finite_incantatem:
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if self.active_spell is spells["Finite Incantatem"]:
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if self.stunned_rounds > 0:
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if not 10 > random.random() * 100:
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spell_succes = False
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@ -125,42 +129,42 @@ class Player:
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print("- {name} casts {spell}. {name_o} is looking confused. What spell did {name} try to cancel?".format(name=self.name, spell=spell_name, name_o=opponent.name))
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elif not spell_succes:
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print("- {name}: (nothing, still stunned)".format(name=self.name))
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elif self.active_spell is spell_impendimenta:
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if opponent.active_spell is spell_protego and opponent.active_spell_succes:
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elif self.active_spell is spells["Impendimenta"]:
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if opponent.active_spell is spells["Protego"] and opponent.active_spell_succes:
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print("- {name} casts {spell} on {name_o}. FAILURE! {name_o} blocks the attack!".format(name=self.name, name_o=opponent.name, spell=spell_name))
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else:
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print("- {name} casts {spell} on {name_o}. {name_o} is slowed and their next offensive move will have a 33% slower spell speed!".format(name=self.name, name_o=opponent.name, spell=spell_name))
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opponent.decreased_spell_speed = True
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elif self.active_spell is spell_lumos_solem:
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elif self.active_spell is spells["Lumos Solem"]:
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# Light still goes through the shield, therefor always succeed blinding attempts
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print("- {name} casts {spell} on {name_o}. {name_o} is blinded and their next offensive move will have 33% less damage!".format(name=self.name, name_o=opponent.name, spell=spell_name))
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opponent.decreased_spell_damage = True
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elif self.active_spell is spell_protego and self.active_spell_succes:
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elif self.active_spell is spells["Protego"] and self.active_spell_succes:
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print("- {name} casts {spell}".format(name=self.name, spell=spell_name))
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else:
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print("<!> [debug]{name} casted SPELL_TYPE_DEFENSE {spell}. Behaviour unscripted!".format(name=self.name, spell=spell_name))
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elif self.active_spell.type == SPELL_TYPE_UNFORGIVABLE:
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if self.active_spell is spell_avada_kedavra:
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if self.active_spell is spells["Avada Kedavra"]:
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print("- THE NERVE! {name} casts the killing curse! See you in the after life {name_o}!".format(name=self.name, name_o=opponent.name))
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opponent.health = 0
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elif self.active_spell is spell_crucio:
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elif self.active_spell is spells["Crucio"]:
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print("- THE NERVE! {name} casts the torture curse. {name_o} is greatly hurt and falls to the ground. They are stunned for 5 (more) moves".format(name=self.name, name_o=opponent.name))
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opponent.add_stunned_rounds(5)
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opponent.take_health(self.active_spell.damage)
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elif self.active_spell is spell_imperio:
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elif self.active_spell is spells["Imperio"]:
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print("- THE NERVE! {name} casts the Imperius curse. \"Why don't you take a nice nap for {max_stunned_rounds} moves, {name_o}?\". {name_o} submits with pleasure".format(name=self.name, name_o=opponent.name, max_stunned_rounds=MAX_STUNNED_ROUNDS))
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opponent.add_stunned_rounds(MAX_STUNNED_ROUNDS)
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else:
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if self.active_spell is spell_mimblewimble:
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if opponent.active_spell is spell_protego and opponent.active_spell_succes:
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if self.active_spell is spells["Mimblewimble"]:
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if opponent.active_spell is spells["Protego"] and opponent.active_spell_succes:
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print("- {name} casts {spell} on {name_o}. FAILURE! {name_o} blocks the attack!".format(name=self.name, spell=spell_name, name_o=opponent.name))
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else:
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print("- {name} casts {spell} on {name_o}. {name_o}'s tongue is tied in a knot. That's annoying! {name_o} is silenced for 1 (more) move".format(name=self.name, spell=spell_name, name_o=opponent.name))
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opponent.add_stunned_rounds(-self.active_spell.damage)
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elif self.active_spell is spell_silencio:
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if opponent.active_spell is spell_protego and opponent.active_spell_succes:
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elif self.active_spell is spells["Silencio"]:
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if opponent.active_spell is spells["Protego"] and opponent.active_spell_succes:
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print("- {name} casts {spell} on {name_o}. FAILURE! {name_o} blocks the attack!".format(name=self.name, spell=spell_name, name_o=opponent.name))
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else:
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if opponent.stunned_rounds == 0:
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@ -181,8 +185,8 @@ class Player:
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total_damage = self.active_spell.damage * self.wand.damage * damage_modifier - damage_penalty
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if total_damage < 0: total_damage = 0
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if opponent.active_spell is spell_protego and opponent.active_spell_succes:
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if opponent.active_spell is spells["Protego"] and opponent.active_spell_succes:
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print("- {name} casts {spell} on {name_o}. FAILURE! {name_o} blocks the attack!".format(name=self.name, spell=spell_name, name_o=opponent.name))
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else:
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print("- {name} casts {spell} on {name_o} causing {dmg} damage!".format(name=self.name, spell=spell_name, name_o=opponent.name, dmg=total_damage))
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opponent.take_health(total_damage)
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opponent.take_health(total_damage)
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14
spells.py
14
spells.py
@ -18,7 +18,7 @@ MAX_LEVENSHTEIN_DISTANCE = 3
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if MAX_LEVENSHTEIN_DISTANCE > 0:
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from Levenshtein import distance
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__INVALID_SPELL = ".@wizardduel@__spell_invalid__" #Internal usage only
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_INVALID_SPELL = ".@wizardduel@__spell_invalid__" #Internal usage only
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##
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## Spell class
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@ -39,7 +39,6 @@ class Spell:
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- SPELL_TYPE_UNFORGIVABLE: deals alot of damage or takes away alot of moves from opponent
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"""
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def __init__(self, speed: int, damage: int, succes_rate: int, description: str, type: int = SPELL_TYPE_COMMON):
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self.speed = speed
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self.damage = damage
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self.succes_rate = succes_rate
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@ -55,10 +54,13 @@ class Spell:
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def chance_heal_fully_succes(self):
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return self.type == SPELL_TYPE_DEFENSE and CHANCE_HEAL_FULLY > random.random() * 100
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def get_spell_name(self):
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return str(list(i for i in spells if spells[i] == self)).strip("[]'")
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##
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## Spells
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##
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spell = {
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spells = {
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# Useless spells - These don't do anything useful in combat
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"Lumos": Spell(100, 000, 100, "Creates a small light at the tip of your wand", SPELL_TYPE_USELESS),
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"Nox": Spell(100, 000, 100, "Counter spell of Lumos", SPELL_TYPE_USELESS),
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@ -89,7 +91,7 @@ spell = {
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"Imperio": Spell(999, -1, 3, "Muddle with your opponent's mind, convincing them to stop casting spells for 10 moves", SPELL_TYPE_UNFORGIVABLE),
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# Internal usage
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__INVALID_SPELL: Spell(0, 0, 0, "(internal) invalid spell", SPELL_TYPE_NONE)
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_INVALID_SPELL: Spell(0, 0, 0, "(internal) invalid spell", SPELL_TYPE_NONE)
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}
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##
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@ -99,9 +101,9 @@ def random_combat_spell():
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return random.choice([i for i in spell.items() if i[1].type == SPELL_TYPE_COMMON]) # note: returns tuple ('spell_name', spell_obj)
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def find_spell_by_name(input: str): # Returns a multidimensional tuple: ( ('spell_name', spell_object), levenshtein_distance )
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ret = (input, spell.get(input.title(), spell[__INVALID_SPELL]))
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ret = (input, spell.get(input.title(), spell[_INVALID_SPELL]))
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dist = 0
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if ret[1] == spell[__INVALID_SPELL] and MAX_LEVENSHTEIN_DISTANCE > 0:
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if ret[1] == spell[_INVALID_SPELL] and MAX_LEVENSHTEIN_DISTANCE > 0:
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for i in spell.items():
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dist = distance(i[0].title(), input.title())
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if dist <= MAX_LEVENSHTEIN_DISTANCE:
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