Make game.py compatible with the new dicts
This commit is contained in:
parent
aea461499c
commit
1485f171be
54
game.py
54
game.py
@ -1,5 +1,8 @@
|
||||
#import random
|
||||
from player import *
|
||||
from wands import *
|
||||
from spells import SPELL_TYPE_COMMON, SPELL_TYPE_POWERFUL, _INVALID_SPELL
|
||||
from spells import random_combat_spell, print_spells, find_spell_by_name
|
||||
|
||||
##
|
||||
## Definitions
|
||||
@ -34,19 +37,20 @@ def get_player_spell_from_input(player: Player):
|
||||
player_input = input(print_turn_message(player))
|
||||
|
||||
if not player_input:
|
||||
return [random_combat_spell(), 0]
|
||||
spell_name, spell_obj = random_combat_spell()
|
||||
return ((spell_name, spell_obj), 0)
|
||||
else:
|
||||
if player_input == "help":
|
||||
print_spells()
|
||||
continue
|
||||
elif player_input.find("help", 0) != -1:
|
||||
find_what = player_input[5:]
|
||||
spell = find_spell_by_name(find_what)[0]
|
||||
spell = spells.get(find_spell_by_name(find_what)[0][0], None)
|
||||
|
||||
if spell is spell_object_none:
|
||||
if spell is spells[_INVALID_SPELL]:
|
||||
print("<!> Spell '{what}' does not exist!".format(what=find_what))
|
||||
else:
|
||||
print(spell)
|
||||
print("'{spell_name}':{spell_desc}".format(spell_name=find_what, spell_desc=spells[find_what]))
|
||||
continue
|
||||
else:
|
||||
return find_spell_by_name(player_input)
|
||||
@ -72,8 +76,8 @@ while True:
|
||||
|
||||
#GET: WANDS
|
||||
print("Welcome {p1_name} and {p2_name}! You're about to choose a wand to use in this duel! Available wands are:".format(p1_name=player1_name, p2_name=player2_name))
|
||||
for i in Wand.wandList:
|
||||
print(i)
|
||||
for i in wands.items():
|
||||
print("{wand_id}:{wand_desc}".format(wand_id=i[0], wand_desc=i[1]))
|
||||
|
||||
#Player 1
|
||||
while (True):
|
||||
@ -81,10 +85,10 @@ while (True):
|
||||
wand_input = int(input("What wand do you want {name}? (Enter one of the numbers): ".format(name=player1_name)))
|
||||
except ValueError:
|
||||
continue
|
||||
if wand_input < 1 or wand_input > len(Wand.wandList):
|
||||
if wand_input < 1 or wand_input > len(wands):
|
||||
continue
|
||||
|
||||
player1_wand = Wand.wandList[wand_input-1]
|
||||
player1_wand = wands[wand_input]
|
||||
break
|
||||
#Player 2
|
||||
while (True):
|
||||
@ -92,10 +96,10 @@ while (True):
|
||||
wand_input = int(input("What wand do you want {name}? (Enter one of the numbers): ".format(name=player2_name)))
|
||||
except ValueError:
|
||||
continue
|
||||
if wand_input < 1 or wand_input > len(Wand.wandList):
|
||||
if wand_input < 1 or wand_input > len(wands):
|
||||
continue
|
||||
|
||||
player2_wand = Wand.wandList[wand_input-1]
|
||||
player2_wand = wands[wand_input]
|
||||
break
|
||||
|
||||
player1 = Player(player1_name, player1_wand)
|
||||
@ -131,13 +135,18 @@ try:
|
||||
round_end()
|
||||
|
||||
print("== Round {round} ==".format(round=current_round))
|
||||
player1.active_spell, player1.active_spell_levenshtein_distance = get_player_spell_from_input(player1)
|
||||
player2.active_spell, player2.active_spell_levenshtein_distance = get_player_spell_from_input(player2)
|
||||
spell, dist = get_player_spell_from_input(player1)
|
||||
player1.active_spell = spells.get(spell[0])
|
||||
player1.active_spell_levenshtein_distance = dist
|
||||
|
||||
if (player1.stunned_rounds > 0 and player1.active_spell is not spell_finite_incantatem):
|
||||
player1.active_spell = spell_object_stunned
|
||||
if (player2.stunned_rounds > 0 and player2.active_spell is not spell_finite_incantatem):
|
||||
player2.active_spell = spell_object_stunned
|
||||
spell, dist = get_player_spell_from_input(player2)
|
||||
player2.active_spell = spells.get(spell[0])
|
||||
player2.active_spell_levenshtein_distance = dist
|
||||
|
||||
if (player1.stunned_rounds > 0 and player1.active_spell is not spells["Finite Incantatem"]):
|
||||
player1.active_spell = None
|
||||
if (player2.stunned_rounds > 0 and player2.active_spell is not spells["Finite Incantatem"]):
|
||||
player2.active_spell = None
|
||||
|
||||
# OUTCOME: SPELLS
|
||||
# > Get spell succes
|
||||
@ -150,17 +159,17 @@ try:
|
||||
# > Add health if defensive spell was lucky (partial heal, fully heal)
|
||||
if player1.active_spell_succes and player1.active_spell.chance_heal_partly_succes():
|
||||
player1.give_health(MAX_PLAYER_HEALTH * 0.05)
|
||||
print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player1.name, spell=player1.active_spell.name, hp=MAX_PLAYER_HEALTH*0.05))
|
||||
print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player1.name, spell=player1.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
|
||||
elif player1.active_spell_succes and player1.active_spell.chance_heal_fully_succes() and player1.health < MAX_PLAYER_HEALTH:
|
||||
player1.give_health(MAX_PLAYER_HEALTH)
|
||||
print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player1.name, spell=player1.active_spell.name, hp=MAX_PLAYER_HEALTH*0.05))
|
||||
print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player1.name, spell=player1.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
|
||||
#
|
||||
if player2.active_spell_succes and player2.active_spell.chance_heal_partly_succes():
|
||||
player2.give_health(MAX_PLAYER_HEALTH * 0.05)
|
||||
print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player2.name, spell=player2.active_spell.name, hp=MAX_PLAYER_HEALTH*0.05))
|
||||
print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player2.name, spell=player2.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
|
||||
elif player2.active_spell_succes and player2.active_spell.chance_heal_fully_succes() and player2.health < MAX_PLAYER_HEALTH:
|
||||
player2.give_health(MAX_PLAYER_HEALTH)
|
||||
print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player2.name, spell=player2.active_spell.name, hp=MAX_PLAYER_HEALTH*0.05))
|
||||
print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player2.name, spell=player2.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
|
||||
|
||||
# > Determine instant winner or skip to next round
|
||||
if not player1.active_spell_succes and not player2.active_spell_succes:
|
||||
@ -207,11 +216,6 @@ try:
|
||||
if slowest_caster.health > 0:
|
||||
slowest_caster.cast_spell(fastest_caster)
|
||||
|
||||
fastest_caster.active_spell = spell_object_none
|
||||
fastest_caster.active_spell_levenshtein_distance = 0
|
||||
slowest_caster.active_spell = spell_object_none
|
||||
slowest_caster.active_spell_levenshtein_distance = 0
|
||||
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
print("<!> Duel ended because both {} and {} suddenly decided to test out their apparition skill!".format(player1.name, player2.name))
|
@ -1,3 +1,4 @@
|
||||
import random
|
||||
from wands import Wand
|
||||
from spells import SPELL_TYPE_NONE, SPELL_TYPE_USELESS, SPELL_TYPE_DEFENSE, SPELL_TYPE_UNFORGIVABLE#, SPELL_TYPE_COMMON, SPELL_TYPE_POWERFUL
|
||||
from spells import Spell, spells, _INVALID_SPELL
|
||||
@ -39,6 +40,8 @@ class Player:
|
||||
self.stunned_rounds = MAX_STUNNED_ROUNDS
|
||||
|
||||
def get_spell_succes_rate(self, spell: Spell):
|
||||
if spell == None:
|
||||
return 0
|
||||
return 1 * self.wand.succes_rate * spell.succes_rate
|
||||
|
||||
def get_queued_effects(self):
|
||||
@ -58,7 +61,7 @@ class Player:
|
||||
|
||||
def cast_spell_result(self, spell: Spell, succes: bool):
|
||||
if spell == None:
|
||||
spell[None].type = SPELL_TYPE_NONE
|
||||
return "<!> {name} can't cast anything but Finite Incantatem since they are stunned".format(name=self.name)
|
||||
|
||||
if succes:
|
||||
message = "{name} casted '{spell}' with succes"
|
||||
@ -68,8 +71,6 @@ class Player:
|
||||
elif spell.type == SPELL_TYPE_NONE:
|
||||
if spell == spells[_INVALID_SPELL]:
|
||||
return "{name} must not be feeling well, since they casted a non existing spell. Cast FAILED!".format(name=self.name)
|
||||
elif spell == None:
|
||||
return "<!> {name} can't cast anything but {spell} since they are stunned".format(name=self.name, spell=spells["Finite Incantatem"].name)
|
||||
else: message = "{name} tried to cast '{spell}' but mispronounced it. Cast FAILED!"
|
||||
return message.format(name=self.name, spell=spell.get_spell_name())
|
||||
|
||||
|
22
spells.py
22
spells.py
@ -13,7 +13,7 @@ CHANCE_HEAL_FULLY = 5
|
||||
|
||||
#Maximum Levenshtein distance. Eg if a user casts 'Pritrgo' instead of 'Protego', distance would be 2 and Protego would still be cast if MAX_LEVENSHTEIN_DISTANCE is at least 2
|
||||
#Set to 0 to disable
|
||||
MAX_LEVENSHTEIN_DISTANCE = 3
|
||||
MAX_LEVENSHTEIN_DISTANCE = 0
|
||||
|
||||
if MAX_LEVENSHTEIN_DISTANCE > 0:
|
||||
from Levenshtein import distance
|
||||
@ -98,17 +98,19 @@ spells = {
|
||||
## Standalone spell functions
|
||||
##
|
||||
def random_combat_spell():
|
||||
return random.choice([i for i in spell.items() if i[1].type == SPELL_TYPE_COMMON]) # note: returns tuple ('spell_name', spell_obj)
|
||||
return random.choice([i for i in spells.items() if i[1].type == SPELL_TYPE_COMMON]) # note: returns tuple ('spell_name', spell_obj)
|
||||
|
||||
def find_spell_by_name(input: str): # Returns a multidimensional tuple: ( ('spell_name', spell_object), levenshtein_distance )
|
||||
ret = (input, spell.get(input.title(), spell[_INVALID_SPELL]))
|
||||
ret = (input, spells.get(input.title(), spells[_INVALID_SPELL]))
|
||||
dist = 0
|
||||
if ret[1] == spell[_INVALID_SPELL] and MAX_LEVENSHTEIN_DISTANCE > 0:
|
||||
for i in spell.items():
|
||||
dist = distance(i[0].title(), input.title())
|
||||
if dist <= MAX_LEVENSHTEIN_DISTANCE:
|
||||
ret = i
|
||||
break
|
||||
if ret[1] == spells[_INVALID_SPELL]:
|
||||
ret = (_INVALID_SPELL, ret[1])
|
||||
if MAX_LEVENSHTEIN_DISTANCE > 0:
|
||||
for i in spells.items():
|
||||
dist = distance(i[0].title(), input.title())
|
||||
if dist <= MAX_LEVENSHTEIN_DISTANCE:
|
||||
ret[1] = i
|
||||
break
|
||||
return (ret, dist)
|
||||
|
||||
def print_spells():
|
||||
@ -118,7 +120,7 @@ def print_spells():
|
||||
header_spells_powerful = "== POWERFUL COMBAT SPELLS =="
|
||||
header_spells_unforgivable = "== UNFORGIVABLE CURSES =="
|
||||
|
||||
for i in spell.items():
|
||||
for i in spells.items():
|
||||
if i[1].type == SPELL_TYPE_UNFORGIVABLE or i[1].type == SPELL_TYPE_USELESS or i[1].type == SPELL_TYPE_NONE:
|
||||
continue
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user