172 lines
8.7 KiB
Python
172 lines
8.7 KiB
Python
import random
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from player import Player
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from wands import wands
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from spells import spells, random_combat_spell, print_spells, find_spell_by_name
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from spells import _INVALID_SPELL, SPELL_TYPE_COMMON, SPELL_TYPE_POWERFUL
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from game_config import MIN_USERNAME_LEN, MAX_PLAYER_HEALTH
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INPUT_MESSAGES = (
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"{name}, what's your spell? ",
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"{name}, how will you obliviate your opponent? ",
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"{name}, go for it! Enter a spell! ",
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"{name}, hit me with your best spell: ",
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"{name}, go time! ",
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"{name}, it's your turn to enter a spell: "
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)
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##
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## Intro functions
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##
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def intro_message_welcome():
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print()
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print("Welcome! You're about to perform a wizard duel!")
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print("After joining in, you have to select a wand. Your wand will affect the power of your spells. Spells have three atrributes that modify the power of spells:")
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print("1- DAMAGE: Damage can either deal damage to health points, or it can stun your a player for X amount of moves (DAMAGE below zero = amount of moves a player is stunned)")
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print("2- SUCCES CHANCE: How much succes chance of performing a spell. Some spells are difficult to pronounce and thus could fail..")
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print("3- SPEED: If both players succesfully cast a spell, the spell with the greatest speed will succeed and the other one will not")
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print()
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def intro_message_duel_start():
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print("<!> If you need a list of available spells, enter: help (this will not take away a move)")
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print("<!> If you need information of a specific spell, enter: help SPELL_NAME")
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print("<!> You can press enter (without typing a spell) to cast a random basic combat spell")
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print()
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print("Alright! Time to duel!")
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def intro_get_username(playerid: int):
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while True:
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user_input = input("Player {id} - What's your name? ".format(id=playerid))
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if len(user_input) < MIN_USERNAME_LEN:
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print("<!> Oops! Names must be at least {len} characters long!".format(len=MIN_USERNAME_LEN))
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else: break
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return user_input
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def intro_print_wands():
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for i in wands.items():
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print("{wand_id}:{wand_desc}".format(wand_id=i[0], wand_desc=i[1]))
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def intro_get_wand(player: Player):
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while (True):
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try:
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user_input = int(input("What wand do you want {name}? (Enter one of the numbers): ".format(name=player.name)))
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except ValueError:
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continue
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if user_input < 1 or user_input > len(wands):
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continue
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break
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return wands[user_input]
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##
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## Game round functions
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##
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def start_round(round: int, player1: Player, player2: Player):
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if (player1.stunned_rounds > 0): player1.stunned_rounds -= 1
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if (player2.stunned_rounds > 0): player2.stunned_rounds -= 1
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print()
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print("== Round {round} ==".format(round=round))
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print("-- Current stats:\n\
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- {p1_name}: Health: {p1_hp} | Queued effects: {p1_effects} | Round being stunned: {p1_stunned}\n\
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- {p2_name}: Health: {p2_hp} | Queued effects: {p2_effects} | Rounds being stunned: {p2_stunned}".format(
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round=round,
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p1_name=player1.name, p1_hp=player1.health, p1_effects=player1.get_queued_effects(), p1_stunned=player1.stunned_rounds,
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p2_name=player2.name, p2_hp=player2.health, p2_effects=player2.get_queued_effects(), p2_stunned=player2.stunned_rounds
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)
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)
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def print_turn_message(player: Player):
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return random.choice(INPUT_MESSAGES).format(name=player.name)
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def get_player_spell_from_input(player: Player):
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while True:
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player_input = input(print_turn_message(player))
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if not player_input:
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spell_name, spell_obj = random_combat_spell()
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return ((spell_name, spell_obj), 0)
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if player_input == "help":
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print_spells()
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continue
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elif player_input.find("help", 0) != -1:
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spell_name, spell_obj = find_spell_by_name(player_input[5:])[0]
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if spell_obj is spells[_INVALID_SPELL]:
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print("<!> Spell '{what}' does not exist!".format(what=player_input))
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else:
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print("'{spell_name}':{spell_desc}".format(spell_name=spell_name, spell_desc=spell_obj))
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else:
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return find_spell_by_name(player_input)
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def round_get_player_spells(player1: Player, player2: Player):
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spell, dist = get_player_spell_from_input(player1)
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player1.active_spell = spells.get(spell[0])
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player1.active_spell_levenshtein_distance = dist
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spell, dist = get_player_spell_from_input(player2)
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player2.active_spell = spells.get(spell[0])
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player2.active_spell_levenshtein_distance = dist
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if (player1.stunned_rounds > 0 and player1.active_spell is not spells["Finite Incantatem"]):
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player1.active_spell = None
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if (player2.stunned_rounds > 0 and player2.active_spell is not spells["Finite Incantatem"]):
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player2.active_spell = None
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def round_set_player_spells_succes(player1: Player, player2: Player):
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player1.active_spell_succes = player1.get_spell_succes_rate(player1.active_spell) > random.random() * 100
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player2.active_spell_succes = player2.get_spell_succes_rate(player2.active_spell) > random.random() * 100
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print(player1.cast_spell_result(player1.active_spell, player1.active_spell_succes))
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print(player2.cast_spell_result(player2.active_spell, player2.active_spell_succes))
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if player1.active_spell_succes and player1.active_spell.chance_heal_partly_succes():
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player1.give_health(MAX_PLAYER_HEALTH * 0.05)
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print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player1.name, spell=player1.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
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elif player1.active_spell_succes and player1.active_spell.chance_heal_fully_succes() and player1.health < MAX_PLAYER_HEALTH:
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player1.give_health(MAX_PLAYER_HEALTH)
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print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player1.name, spell=player1.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
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#
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if player2.active_spell_succes and player2.active_spell.chance_heal_partly_succes():
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player2.give_health(MAX_PLAYER_HEALTH * 0.05)
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print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player2.name, spell=player2.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
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elif player2.active_spell_succes and player2.active_spell.chance_heal_fully_succes() and player2.health < MAX_PLAYER_HEALTH:
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player2.give_health(MAX_PLAYER_HEALTH)
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print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player2.name, spell=player2.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
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def round_get_player_spells_speed(player1: Player, player2: Player):
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player1.active_spell_speed = player1.active_spell.speed * player1.wand.speed
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player2.active_spell_speed = player2.active_spell.speed * player2.wand.speed
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if player1.decreased_spell_speed and (player1.active_spell.type == SPELL_TYPE_COMMON or player1.active_spell.type == SPELL_TYPE_POWERFUL):
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print("<!> {name} is slowed, spell speed decreased by 33%!".format(name=player1.name))
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player1.active_spell_speed *= 0.67
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player1.decreased_spell_speed = False
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if player2.decreased_spell_speed and (player2.active_spell.type == SPELL_TYPE_COMMON or player2.active_spell.type == SPELL_TYPE_POWERFUL):
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print("<!> {name} is slowed, spell speed decreased by 33%!".format(name=player2.name))
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player2.active_spell_speed *= 0.67
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player2.decreased_spell_speed = False
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if player1.decreased_spell_damage and (player1.active_spell.type == SPELL_TYPE_COMMON or player1.active_spell.type == SPELL_TYPE_POWERFUL):
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print("<!> {name} is blinded, spell damage decreased by 33%!".format(name=player1.name))
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if player2.decreased_spell_damage and (player2.active_spell.type == SPELL_TYPE_COMMON or player2.active_spell.type == SPELL_TYPE_POWERFUL):
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print("<!> {name} is blinded, spell damage decreased by 33%!".format(name=player2.name))
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fastest_caster = player1
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slowest_caster = player2
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if player2.active_spell_speed > player1.active_spell_speed:
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fastest_caster = player2
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slowest_caster = player1
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print("- {p1_name}'s spell speed is {p1_spd}. {p2_name}'s spell speed is {p2_spd}. {fastest} is the fastest caster this round!".format(
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p1_name=player1.name, p1_spd=player1.active_spell_speed,
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p2_name=player2.name, p2_spd=player2.active_spell_speed,
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fastest=fastest_caster.name
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))
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return (fastest_caster, slowest_caster)
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def round_cast_spells(player1: Player, player2: Player):
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player1.cast_spell(player2)
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if player2.health > 0:
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player2.cast_spell(player1) |