Split game.py into game.py and entry.py, should make code better readable
This commit is contained in:
parent
be70fa4bf4
commit
f80da65977
53
entry.py
Normal file
53
entry.py
Normal file
@ -0,0 +1,53 @@
|
||||
from game import intro_message_welcome, intro_get_username, intro_print_wands, intro_get_wand, intro_message_duel_start
|
||||
from game import round_get_player_spells, round_set_player_spells_succes, round_get_player_spells_speed, round_cast_spells, start_round
|
||||
from player import Player
|
||||
|
||||
current_round = 0
|
||||
|
||||
intro_message_welcome()
|
||||
|
||||
player1 = Player(None, None)
|
||||
player2 = Player(None, None)
|
||||
|
||||
player1.name = intro_get_username(1)
|
||||
player2.name = intro_get_username(2)
|
||||
|
||||
print("Welcome {p1_name} and {p2_name}! You're about to choose a wand to use in this duel! Available wands are:".format(p1_name=player1.name, p2_name=player2.name))
|
||||
intro_print_wands()
|
||||
player1.wand = intro_get_wand(player1)
|
||||
player2.wand = intro_get_wand(player2)
|
||||
print()
|
||||
print("{name} will be fighting with an {wood} wand with a {core} core".format(name=player1.name, wood=player1.wand.get_wand_wood().lower(), core=player1.wand.get_wand_core().lower()))
|
||||
print("{name} will be fighting with an {wood} wand with a {core} core".format(name=player2.name, wood=player2.wand.get_wand_wood().lower(), core=player2.wand.get_wand_core().lower()))
|
||||
|
||||
intro_message_duel_start()
|
||||
|
||||
try:
|
||||
while True:
|
||||
if player1.health == 0:
|
||||
print("END! {name} has been defeated. Congratulations {name2}!".format(name=player1.name, name2=player2.name))
|
||||
break
|
||||
elif player2.health == 0:
|
||||
print("END! {name} has been defeated. Congratulations {name2}!".format(name=player2.name, name2=player1.name))
|
||||
break
|
||||
|
||||
current_round += 1
|
||||
start_round(current_round, player1, player2)
|
||||
|
||||
round_get_player_spells(player1, player2)
|
||||
round_set_player_spells_succes(player1, player2)
|
||||
if not player1.active_spell_succes and not player2.active_spell_succes:
|
||||
continue
|
||||
if not player1.active_spell_succes and player2.active_spell_succes:
|
||||
player2.cast_spell(player1)
|
||||
continue
|
||||
elif player1.active_spell_succes and not player2.active_spell_succes:
|
||||
player1.cast_spell(player2)
|
||||
continue
|
||||
|
||||
fastest_caster, slowest_caster = round_get_player_spells_speed(player1, player2)
|
||||
round_cast_spells(fastest_caster, slowest_caster)
|
||||
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
print("<!> Duel ended because both {} and {} suddenly decided to test out their apparition skill!".format(player1.name, player2.name))
|
313
game.py
313
game.py
@ -1,15 +1,11 @@
|
||||
import random
|
||||
from player import Player
|
||||
from wands import wands
|
||||
from spells import SPELL_TYPE_COMMON, SPELL_TYPE_POWERFUL, _INVALID_SPELL
|
||||
from spells import random_combat_spell, print_spells, find_spell_by_name
|
||||
from spells import spells
|
||||
from game_config import MAX_PLAYER_HEALTH
|
||||
from spells import spells, random_combat_spell, print_spells, find_spell_by_name
|
||||
from spells import _INVALID_SPELL, SPELL_TYPE_COMMON, SPELL_TYPE_POWERFUL
|
||||
from game_config import MIN_USERNAME_LEN, MAX_PLAYER_HEALTH
|
||||
|
||||
##
|
||||
## Definitions
|
||||
##
|
||||
input_messages = (
|
||||
INPUT_MESSAGES = (
|
||||
"{name}, what's your spell? ",
|
||||
"{name}, how will you obliviate your opponent? ",
|
||||
"{name}, go for it! Enter a spell! ",
|
||||
@ -17,23 +13,73 @@ input_messages = (
|
||||
"{name}, go time! ",
|
||||
"{name}, it's your turn to enter a spell: "
|
||||
)
|
||||
def print_turn_message(player: Player):
|
||||
return random.choice(input_messages).format(name=player.name)
|
||||
|
||||
current_round = 0
|
||||
def round_end():
|
||||
##
|
||||
## Intro functions
|
||||
##
|
||||
def intro_message_welcome():
|
||||
print()
|
||||
print("Welcome! You're about to perform a wizard duel!")
|
||||
print("After joining in, you have to select a wand. Your wand will affect the power of your spells. Spells have three atrributes that modify the power of spells:")
|
||||
print("1- DAMAGE: Damage can either deal damage to health points, or it can stun your a player for X amount of moves (DAMAGE below zero = amount of moves a player is stunned)")
|
||||
print("2- SUCCES CHANCE: How much succes chance of performing a spell. Some spells are difficult to pronounce and thus could fail..")
|
||||
print("3- SPEED: If both players succesfully cast a spell, the spell with the greatest speed will succeed and the other one will not")
|
||||
print()
|
||||
|
||||
def intro_message_duel_start():
|
||||
print("<!> If you need a list of available spells, enter: help (this will not take away a move)")
|
||||
print("<!> If you need information of a specific spell, enter: help SPELL_NAME")
|
||||
print("<!> You can press enter (without typing a spell) to cast a random basic combat spell")
|
||||
print()
|
||||
print("Alright! Time to duel!")
|
||||
|
||||
def intro_get_username(playerid: int):
|
||||
while True:
|
||||
user_input = input("Player {id} - What's your name? ".format(id=playerid))
|
||||
|
||||
if len(user_input) < MIN_USERNAME_LEN:
|
||||
print("<!> Oops! Names must be at least {len} characters long!".format(len=MIN_USERNAME_LEN))
|
||||
else: break
|
||||
|
||||
return user_input
|
||||
|
||||
def intro_print_wands():
|
||||
for i in wands.items():
|
||||
print("{wand_id}:{wand_desc}".format(wand_id=i[0], wand_desc=i[1]))
|
||||
|
||||
def intro_get_wand(player: Player):
|
||||
while (True):
|
||||
try:
|
||||
user_input = int(input("What wand do you want {name}? (Enter one of the numbers): ".format(name=player.name)))
|
||||
except ValueError:
|
||||
continue
|
||||
if user_input < 1 or user_input > len(wands):
|
||||
continue
|
||||
break
|
||||
|
||||
return wands[user_input]
|
||||
|
||||
##
|
||||
## Game round functions
|
||||
##
|
||||
def start_round(round: int, player1: Player, player2: Player):
|
||||
if (player1.stunned_rounds > 0): player1.stunned_rounds -= 1
|
||||
if (player2.stunned_rounds > 0): player2.stunned_rounds -= 1
|
||||
if (player2.stunned_rounds > 0): player2.stunned_rounds -= 1
|
||||
|
||||
print("<!> Round {round} ended! Current stats:\n\
|
||||
print()
|
||||
print("== Round {round} ==".format(round=round))
|
||||
print("-- Current stats:\n\
|
||||
- {p1_name}: Health: {p1_hp} | Queued effects: {p1_effects} | Round being stunned: {p1_stunned}\n\
|
||||
- {p2_name}: Health: {p2_hp} | Queued effects: {p2_effects} | Rounds being stunned: {p2_stunned}".format(
|
||||
round=current_round,
|
||||
round=round,
|
||||
p1_name=player1.name, p1_hp=player1.health, p1_effects=player1.get_queued_effects(), p1_stunned=player1.stunned_rounds,
|
||||
p2_name=player2.name, p2_hp=player2.health, p2_effects=player2.get_queued_effects(), p2_stunned=player2.stunned_rounds
|
||||
)
|
||||
)
|
||||
|
||||
def print_turn_message(player: Player):
|
||||
return random.choice(INPUT_MESSAGES).format(name=player.name)
|
||||
|
||||
def get_player_spell_from_input(player: Player):
|
||||
while True:
|
||||
player_input = input(print_turn_message(player))
|
||||
@ -41,183 +87,86 @@ def get_player_spell_from_input(player: Player):
|
||||
if not player_input:
|
||||
spell_name, spell_obj = random_combat_spell()
|
||||
return ((spell_name, spell_obj), 0)
|
||||
else:
|
||||
if player_input == "help":
|
||||
print_spells()
|
||||
continue
|
||||
elif player_input.find("help", 0) != -1:
|
||||
find_what = player_input[5:]
|
||||
spell_name, spell_obj = find_spell_by_name(find_what)[0]
|
||||
|
||||
if spell_obj is spells[_INVALID_SPELL]:
|
||||
print("<!> Spell '{what}' does not exist!".format(what=spell_name))
|
||||
else:
|
||||
print("'{spell_name}':{spell_desc}".format(spell_name=spell_name, spell_desc=spell_obj))
|
||||
continue
|
||||
|
||||
if player_input == "help":
|
||||
print_spells()
|
||||
continue
|
||||
elif player_input.find("help", 0) != -1:
|
||||
spell_name, spell_obj = find_spell_by_name(player_input[5:])[0]
|
||||
if spell_obj is spells[_INVALID_SPELL]:
|
||||
print("<!> Spell '{what}' does not exist!".format(what=player_input))
|
||||
else:
|
||||
return find_spell_by_name(player_input)
|
||||
|
||||
##
|
||||
## ENTRY
|
||||
##
|
||||
print()
|
||||
print("Welcome! You're about to perform a wizard duel!")
|
||||
print("After joining in, you have to select a wand. Your wand will affect the power of your spells. Spells have three atrributes that modify the power of spells:")
|
||||
print("1- DAMAGE: Damage can either deal damage to health points, or it can stun your a player for X amount of moves (DAMAGE below zero = amount of moves a player is stunned)")
|
||||
print("2- SUCCES CHANCE: How much succes chance of performing a spell. Some spells are difficult to pronounce and thus could fail..")
|
||||
print("3- SPEED: If both players succesfully cast a spell, the spell with the greatest speed will succeed and the other one will not")
|
||||
print()
|
||||
#GET: USERNAMES
|
||||
while True:
|
||||
player1_name = input("Player 1 - What's your name? ")
|
||||
player2_name = input("And now player 2 - What's your name? ")
|
||||
|
||||
if len(player1_name) < 2 or len(player2_name) < 2:
|
||||
print("<!> Oops! Names must be at least 2 characters long! Please try again")
|
||||
else: break
|
||||
|
||||
#GET: WANDS
|
||||
print("Welcome {p1_name} and {p2_name}! You're about to choose a wand to use in this duel! Available wands are:".format(p1_name=player1_name, p2_name=player2_name))
|
||||
for i in wands.items():
|
||||
print("{wand_id}:{wand_desc}".format(wand_id=i[0], wand_desc=i[1]))
|
||||
|
||||
#Player 1
|
||||
while (True):
|
||||
try:
|
||||
wand_input = int(input("What wand do you want {name}? (Enter one of the numbers): ".format(name=player1_name)))
|
||||
except ValueError:
|
||||
continue
|
||||
if wand_input < 1 or wand_input > len(wands):
|
||||
continue
|
||||
|
||||
player1_wand = wands[wand_input]
|
||||
break
|
||||
#Player 2
|
||||
while (True):
|
||||
try:
|
||||
wand_input = int(input("What wand do you want {name}? (Enter one of the numbers): ".format(name=player2_name)))
|
||||
except ValueError:
|
||||
continue
|
||||
if wand_input < 1 or wand_input > len(wands):
|
||||
continue
|
||||
|
||||
player2_wand = wands[wand_input]
|
||||
break
|
||||
|
||||
player1 = Player(player1_name, player1_wand)
|
||||
player2 = Player(player2_name, player2_wand)
|
||||
|
||||
print()
|
||||
print("{name} will be fighting with an {wood} wand with a {core} core".format(name=player1.name, wood=player1.wand.get_wand_wood().lower(), core=player1.wand.get_wand_core().lower()))
|
||||
print("{name} will be fighting with an {wood} wand with a {core} core".format(name=player2.name, wood=player2.wand.get_wand_wood().lower(), core=player2.wand.get_wand_core().lower()))
|
||||
print("<!> If you need a list of available spells, enter: help (this will not take away a move)")
|
||||
print("<!> If you need information of a specific spell, enter: help SPELL_NAME")
|
||||
print("<!> You can press enter (without typing a spell) to cast a random basic combat spell")
|
||||
print()
|
||||
print("Alright! Time to duel!")
|
||||
|
||||
game_running = True
|
||||
try:
|
||||
while (game_running):
|
||||
current_round += 1
|
||||
if (current_round != 1):
|
||||
# Weird, right? To have round_end() at the start of a round.
|
||||
# There will be multiple conditions where the current iteration will end.
|
||||
# I'm lazy, hence why it's here :-)
|
||||
|
||||
if player1.health == 0:
|
||||
print("END! {name} has been defeated. Congratulations {name2}!".format(name=player1.name, name2=player2.name))
|
||||
game_running = False
|
||||
break
|
||||
elif player2.health == 0:
|
||||
print("END! {name} has been defeated. Congratulations {name2}!".format(name=player2.name, name2=player1.name))
|
||||
game_running = False
|
||||
break
|
||||
|
||||
round_end()
|
||||
print("'{spell_name}':{spell_desc}".format(spell_name=spell_name, spell_desc=spell_obj))
|
||||
else:
|
||||
return find_spell_by_name(player_input)
|
||||
|
||||
print("== Round {round} ==".format(round=current_round))
|
||||
spell, dist = get_player_spell_from_input(player1)
|
||||
player1.active_spell = spells.get(spell[0])
|
||||
player1.active_spell_levenshtein_distance = dist
|
||||
def round_get_player_spells(player1: Player, player2: Player):
|
||||
spell, dist = get_player_spell_from_input(player1)
|
||||
player1.active_spell = spells.get(spell[0])
|
||||
player1.active_spell_levenshtein_distance = dist
|
||||
|
||||
spell, dist = get_player_spell_from_input(player2)
|
||||
player2.active_spell = spells.get(spell[0])
|
||||
player2.active_spell_levenshtein_distance = dist
|
||||
spell, dist = get_player_spell_from_input(player2)
|
||||
player2.active_spell = spells.get(spell[0])
|
||||
player2.active_spell_levenshtein_distance = dist
|
||||
|
||||
if (player1.stunned_rounds > 0 and player1.active_spell is not spells["Finite Incantatem"]):
|
||||
player1.active_spell = None
|
||||
if (player2.stunned_rounds > 0 and player2.active_spell is not spells["Finite Incantatem"]):
|
||||
player2.active_spell = None
|
||||
if (player1.stunned_rounds > 0 and player1.active_spell is not spells["Finite Incantatem"]):
|
||||
player1.active_spell = None
|
||||
if (player2.stunned_rounds > 0 and player2.active_spell is not spells["Finite Incantatem"]):
|
||||
player2.active_spell = None
|
||||
|
||||
# OUTCOME: SPELLS
|
||||
# > Get spell succes
|
||||
player1.active_spell_succes = player1.get_spell_succes_rate(player1.active_spell) > random.random() * 100
|
||||
player2.active_spell_succes = player2.get_spell_succes_rate(player2.active_spell) > random.random() * 100
|
||||
def round_set_player_spells_succes(player1: Player, player2: Player):
|
||||
player1.active_spell_succes = player1.get_spell_succes_rate(player1.active_spell) > random.random() * 100
|
||||
player2.active_spell_succes = player2.get_spell_succes_rate(player2.active_spell) > random.random() * 100
|
||||
print(player1.cast_spell_result(player1.active_spell, player1.active_spell_succes))
|
||||
print(player2.cast_spell_result(player2.active_spell, player2.active_spell_succes))
|
||||
|
||||
print(player1.cast_spell_result(player1.active_spell, player1.active_spell_succes))
|
||||
print(player2.cast_spell_result(player2.active_spell, player2.active_spell_succes))
|
||||
if player1.active_spell_succes and player1.active_spell.chance_heal_partly_succes():
|
||||
player1.give_health(MAX_PLAYER_HEALTH * 0.05)
|
||||
print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player1.name, spell=player1.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
|
||||
elif player1.active_spell_succes and player1.active_spell.chance_heal_fully_succes() and player1.health < MAX_PLAYER_HEALTH:
|
||||
player1.give_health(MAX_PLAYER_HEALTH)
|
||||
print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player1.name, spell=player1.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
|
||||
#
|
||||
if player2.active_spell_succes and player2.active_spell.chance_heal_partly_succes():
|
||||
player2.give_health(MAX_PLAYER_HEALTH * 0.05)
|
||||
print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player2.name, spell=player2.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
|
||||
elif player2.active_spell_succes and player2.active_spell.chance_heal_fully_succes() and player2.health < MAX_PLAYER_HEALTH:
|
||||
player2.give_health(MAX_PLAYER_HEALTH)
|
||||
print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player2.name, spell=player2.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
|
||||
|
||||
# > Add health if defensive spell was lucky (partial heal, fully heal)
|
||||
if player1.active_spell_succes and player1.active_spell.chance_heal_partly_succes():
|
||||
player1.give_health(MAX_PLAYER_HEALTH * 0.05)
|
||||
print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player1.name, spell=player1.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
|
||||
elif player1.active_spell_succes and player1.active_spell.chance_heal_fully_succes() and player1.health < MAX_PLAYER_HEALTH:
|
||||
player1.give_health(MAX_PLAYER_HEALTH)
|
||||
print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player1.name, spell=player1.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
|
||||
#
|
||||
if player2.active_spell_succes and player2.active_spell.chance_heal_partly_succes():
|
||||
player2.give_health(MAX_PLAYER_HEALTH * 0.05)
|
||||
print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player2.name, spell=player2.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
|
||||
elif player2.active_spell_succes and player2.active_spell.chance_heal_fully_succes() and player2.health < MAX_PLAYER_HEALTH:
|
||||
player2.give_health(MAX_PLAYER_HEALTH)
|
||||
print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player2.name, spell=player2.active_spell.get_spell_name(), hp=MAX_PLAYER_HEALTH*0.05))
|
||||
def round_get_player_spells_speed(player1: Player, player2: Player):
|
||||
player1.active_spell_speed = player1.active_spell.speed * player1.wand.speed
|
||||
player2.active_spell_speed = player2.active_spell.speed * player2.wand.speed
|
||||
|
||||
# > Determine instant winner or skip to next round
|
||||
if not player1.active_spell_succes and not player2.active_spell_succes:
|
||||
continue
|
||||
if not player1.active_spell_succes and player2.active_spell_succes:
|
||||
player2.cast_spell(player1)
|
||||
continue
|
||||
elif player1.active_spell_succes and not player2.active_spell_succes:
|
||||
player1.cast_spell(player2)
|
||||
continue
|
||||
if player1.decreased_spell_speed and (player1.active_spell.type == SPELL_TYPE_COMMON or player1.active_spell.type == SPELL_TYPE_POWERFUL):
|
||||
print("<!> {name} is slowed, spell speed decreased by 33%!".format(name=player1.name))
|
||||
player1.active_spell_speed *= 0.67
|
||||
player1.decreased_spell_speed = False
|
||||
if player2.decreased_spell_speed and (player2.active_spell.type == SPELL_TYPE_COMMON or player2.active_spell.type == SPELL_TYPE_POWERFUL):
|
||||
print("<!> {name} is slowed, spell speed decreased by 33%!".format(name=player2.name))
|
||||
player2.active_spell_speed *= 0.67
|
||||
player2.decreased_spell_speed = False
|
||||
|
||||
# > Determine fastest spell
|
||||
player1.active_spell_speed = player1.active_spell.speed * player1.wand.speed
|
||||
player2.active_spell_speed = player2.active_spell.speed * player2.wand.speed
|
||||
|
||||
if player1.decreased_spell_speed and (player1.active_spell.type == SPELL_TYPE_COMMON or player1.active_spell.type == SPELL_TYPE_POWERFUL):
|
||||
print("<!> {name} is slowed, spell speed decreased by 33%!".format(name=player1.name))
|
||||
player1.active_spell_speed *= 0.67
|
||||
player1.decreased_spell_speed = False
|
||||
if player2.decreased_spell_speed and (player2.active_spell.type == SPELL_TYPE_COMMON or player2.active_spell.type == SPELL_TYPE_POWERFUL):
|
||||
print("<!> {name} is slowed, spell speed decreased by 33%!".format(name=player2.name))
|
||||
player2.active_spell_speed *= 0.67
|
||||
player2.decreased_spell_speed = False
|
||||
if player1.decreased_spell_damage and (player1.active_spell.type == SPELL_TYPE_COMMON or player1.active_spell.type == SPELL_TYPE_POWERFUL):
|
||||
print("<!> {name} is blinded, spell damage decreased by 33%!".format(name=player1.name))
|
||||
if player2.decreased_spell_damage and (player2.active_spell.type == SPELL_TYPE_COMMON or player2.active_spell.type == SPELL_TYPE_POWERFUL):
|
||||
print("<!> {name} is blinded, spell damage decreased by 33%!".format(name=player2.name))
|
||||
|
||||
if player1.decreased_spell_damage and (player1.active_spell.type == SPELL_TYPE_COMMON or player1.active_spell.type == SPELL_TYPE_POWERFUL):
|
||||
print("<!> {name} is blinded, spell damage decreased by 33%!".format(name=player1.name))
|
||||
if player2.decreased_spell_damage and (player2.active_spell.type == SPELL_TYPE_COMMON or player2.active_spell.type == SPELL_TYPE_POWERFUL):
|
||||
print("<!> {name} is blinded, spell damage decreased by 33%!".format(name=player2.name))
|
||||
fastest_caster = player1
|
||||
slowest_caster = player2
|
||||
if player2.active_spell_speed > player1.active_spell_speed:
|
||||
fastest_caster = player2
|
||||
slowest_caster = player1
|
||||
|
||||
fastest_caster = player1
|
||||
slowest_caster = player2
|
||||
if player2.active_spell_speed > player1.active_spell_speed:
|
||||
fastest_caster = player2
|
||||
slowest_caster = player1
|
||||
print("- {p1_name}'s spell speed is {p1_spd}. {p2_name}'s spell speed is {p2_spd}. {fastest} is the fastest caster this round!".format(
|
||||
p1_name=player1.name, p1_spd=player1.active_spell_speed,
|
||||
p2_name=player2.name, p2_spd=player2.active_spell_speed,
|
||||
fastest=fastest_caster.name
|
||||
))
|
||||
|
||||
print("- {p1_name}'s spell speed is {p1_spd}. {p2_name}'s spell speed is {p2_spd}. {fastest} is the fastest caster this round!".format(
|
||||
p1_name=player1.name, p1_spd=player1.active_spell_speed,
|
||||
p2_name=player2.name, p2_spd=player2.active_spell_speed,
|
||||
fastest=fastest_caster.name
|
||||
))
|
||||
|
||||
# CAST SPELLS
|
||||
fastest_caster.cast_spell(slowest_caster)
|
||||
if slowest_caster.health > 0:
|
||||
slowest_caster.cast_spell(fastest_caster)
|
||||
return (fastest_caster, slowest_caster)
|
||||
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
print("<!> Duel ended because both {} and {} suddenly decided to test out their apparition skill!".format(player1.name, player2.name))
|
||||
def round_cast_spells(player1: Player, player2: Player):
|
||||
player1.cast_spell(player2)
|
||||
if player2.health > 0:
|
||||
player2.cast_spell(player1)
|
@ -1,6 +1,7 @@
|
||||
##
|
||||
## Player config
|
||||
##
|
||||
MIN_USERNAME_LEN = 2 # Minimum length of usernames
|
||||
MAX_PLAYER_HEALTH = 1000 # Maximum health
|
||||
MAX_STUNNED_ROUNDS = 10 # Max amount of rounds a player can be stunned
|
||||
|
||||
@ -9,7 +10,7 @@ MAX_STUNNED_ROUNDS = 10 # Max amount of rounds a player can be stunned
|
||||
##
|
||||
CHANCE_HEAL_PARTLY = 25 # Percentage chance a player is healed with 5% of max health when using a defensive spell
|
||||
CHANCE_HEAL_FULLY = 5 # Percentage chance a player is fully healed when using a defensive spell
|
||||
MAX_LEVENSHTEIN_DISTANCE = 3 # Max Levenshtein distance (max amount of typos a user can make) before considering a spell fails. Setting this to 0 disables it (and in that case also doesn't require the levenshtein package)
|
||||
MAX_LEVENSHTEIN_DISTANCE = 0 # Max Levenshtein distance (max amount of typos a user can make) before considering a spell fails. Setting this to 0 disables it (and in that case also doesn't require the levenshtein package)
|
||||
|
||||
##
|
||||
## Misc
|
||||
|
Loading…
x
Reference in New Issue
Block a user