355eab297c
Make spells.py compatible with the new dictionary. Also: only import distance from Levenshtein if MAX_LEVENSHTEIN_DISTANCE > 0
2024-01-17 16:50:38 +01:00
c138250c1c
FIX: Actually make spell dictionary. ('key': value) and not ('key', value)
2024-01-17 16:14:04 +01:00
89318e7321
Convert spell objects to a dictionary
2024-01-17 16:06:56 +01:00
4a01544ebf
Address issues in #6 and #7
...
FIX: Stunned rounds being off by one (fixes #6 )
FIX: Output messages if player is stunned
FIX: Protego working while being stunned (fixes #7 )
FIX: Finite Incantatem not working
FIX: (sneakily added this fix without creating an issue) Blinded effect not doing anything
2024-01-16 16:02:35 +01:00
c5f61b178c
Finish cast_spell(), few tweaks done
2024-01-15 17:20:03 +01:00
fd8b6567f7
Cast spells if one of two player fails to cast their spell. Adds player.cast_spell(): Not scripted yet, currently just a placeholder so that cast_spell() prints somethin when called! (and modifies health)
2024-01-15 15:36:37 +01:00
885f407383
Get player wands, intro to battle, adds spells.random_battle_spell()
2024-01-15 14:56:20 +01:00
5f1cdcfc7f
Implement Levenshtein.distance() in spells.find_spell_by_name()
2024-01-15 13:40:34 +01:00
b24ea5b610
Create wands
2024-01-15 13:22:19 +01:00
83c4825651
Initialize pipenv with package levenshtein
2024-01-15 13:11:54 +01:00
4eceac132f
Add spells.find_spell_by_name()
2024-01-15 13:09:54 +01:00
b9ef609f1c
Add spells.print_spells()
2024-01-15 12:58:29 +01:00
e35cea92bf
Add spell objects
2024-01-15 12:52:21 +01:00
c303bfa37e
Add Spells class
2024-01-15 12:22:00 +01:00