Cast spells if one of two player fails to cast their spell. Adds player.cast_spell(): Not scripted yet, currently just a placeholder so that cast_spell() prints somethin when called! (and modifies health)
This commit is contained in:
@ -73,7 +73,7 @@ spell_lumos_solem = Spell("Lumos Solem", 100, 000, 60, "Blinds
|
||||
spell_protego = Spell("Protego", 100, 000, 95, "Create a shield that blocks most attacks", SPELL_TYPE_DEFENSE)
|
||||
|
||||
# Common combat spells. High chance of succes, deals some damage
|
||||
spell_reducto = Spell("Reduto", 75, 150, 75, "Blast an object near your opponent")
|
||||
spell_reducto = Spell("Reducto", 75, 150, 75, "Blast an object near your opponent")
|
||||
spell_rictusempra = Spell("Rictusempra", 85, 90, 90, "Causes your opponent to curl up in laughter, tiring them out")
|
||||
spell_stupefy = Spell("Stupefy", 95, 75, 95, "Knock over your opponent")
|
||||
|
||||
|
Reference in New Issue
Block a user