66ef9b3570
FIX: Protego working while it was supposed to fail
2024-01-16 16:14:54 +01:00
4a01544ebf
Address issues in #6 and #7
...
FIX: Stunned rounds being off by one (fixes #6 )
FIX: Output messages if player is stunned
FIX: Protego working while being stunned (fixes #7 )
FIX: Finite Incantatem not working
FIX: (sneakily added this fix without creating an issue) Blinded effect not doing anything
2024-01-16 16:02:35 +01:00
bcffdda12b
Define player.active_spell_succes; it was (partially) implemented but not defined
2024-01-16 07:16:45 +01:00
0d139cfd86
FIX: #3 that fixes #2
2024-01-15 20:34:56 +01:00
KW46
046178a768
FIX: None existing attributed player.stunned_rounds, fixes #2
2024-01-15 20:30:23 +01:00
1bd4a1f034
Set MAX_PLAYER_HEALTH to 1000 (it was set to 500 for quicker test runs)
2024-01-15 17:20:50 +01:00
c5f61b178c
Finish cast_spell(), few tweaks done
2024-01-15 17:20:03 +01:00
90715ab43f
Add .active_spell to Player (removes playerN_active_spell), finish duelling logic
2024-01-15 16:00:44 +01:00
fd8b6567f7
Cast spells if one of two player fails to cast their spell. Adds player.cast_spell(): Not scripted yet, currently just a placeholder so that cast_spell() prints somethin when called! (and modifies health)
2024-01-15 15:36:37 +01:00
b20532ae4a
Add methods and variables for running game
2024-01-15 14:11:24 +01:00
6a9e3b126a
Add decreased_spell_speed/damage to Player class and cast_spell_result()- used to print outcome message of a spell cast
2024-01-15 13:31:26 +01:00
c039b38c82
Add Player class
2024-01-15 13:27:46 +01:00