Move MAX_LEVENSHTEIN_DISTANCE to game_config.py
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@ -7,8 +7,9 @@ MAX_STUNNED_ROUNDS = 10 # Max amount of rounds a player can be stunned
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##
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## Spells config
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##
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CHANCE_HEAL_PARTLY = 25 # Percentage chance a player is healed with 5% of max health when using a defensive spell
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CHANCE_HEAL_FULLY = 5 # Percentage chance a player is fully healed when using a defensive spell
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CHANCE_HEAL_PARTLY = 25 # Percentage chance a player is healed with 5% of max health when using a defensive spell
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CHANCE_HEAL_FULLY = 5 # Percentage chance a player is fully healed when using a defensive spell
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MAX_LEVENSHTEIN_DISTANCE = 3 # Max Levenshtein distance (max amount of typos a user can make) before considering a spell fails. Setting this to 0 disables it (and in that case also doesn't require the levenshtein package)
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##
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## Misc
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14
spells.py
14
spells.py
@ -1,5 +1,8 @@
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import random
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from game_config import CHANCE_HEAL_PARTLY, CHANCE_HEAL_FULLY, DEBUG_MODE
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from game_config import CHANCE_HEAL_PARTLY, CHANCE_HEAL_FULLY, DEBUG_MODE, MAX_LEVENSHTEIN_DISTANCE
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if MAX_LEVENSHTEIN_DISTANCE > 0:
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from Levenshtein import distance
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SPELL_TYPE_NONE = -1
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SPELL_TYPE_USELESS = 0
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@ -8,15 +11,6 @@ SPELL_TYPE_COMMON = 2
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SPELL_TYPE_POWERFUL = 3
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SPELL_TYPE_UNFORGIVABLE = 4
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#Maximum Levenshtein distance. Eg if a user casts 'Pritrgo' instead of 'Protego', distance would be 2 and Protego would still be cast if MAX_LEVENSHTEIN_DISTANCE is at least 2
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#Set to 0 to disable
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MAX_LEVENSHTEIN_DISTANCE = 0
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if MAX_LEVENSHTEIN_DISTANCE > 0:
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from Levenshtein import distance
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_INVALID_SPELL = ".@wizardduel@__spell_invalid__" #Internal usage only
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##
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