Remove damage_modifier (if self.decreased_spell_damage) from spell_crucio
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@ -146,15 +146,8 @@ class Player:
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opponent.health = 0
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elif self.active_spell is spell_crucio:
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print("- THE NERVE! {name} casts the torture curse. {name_o} is greatly hurt and falls to the ground. They are stunned for 5 (more) moves".format(name=self.name, name_o=opponent.name))
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if self.decreased_spell_damage:
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self.decreased_spell_damage = False
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damage_modifier = 0.67
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else:
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damage_modifier = 1
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opponent.add_stunned_rounds(5)
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opponent.take_health(self.active_spell.damage * damage_modifier)
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opponent.take_health(self.active_spell.damage)
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elif self.active_spell is spell_imperio:
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print("- THE NERVE! {name} casts the Imperius curse. \"Why don't you take a nice nap for {max_stunned_rounds} moves, {name_o}?\". {name_o} submits with pleasure".format(name=self.name, name_o=opponent.name, max_stunned_rounds=MAX_STUNNED_ROUNDS))
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opponent.add_stunned_rounds(MAX_STUNNED_ROUNDS)
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