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Python-ConsoleGame-WizardsDuel/game.py

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from player import *
from spells import *
from wands import *
##
## Definitions
##
input_messages = (
"{name}, what's your spell? ",
"{name}, how will you obliviate your opponent? ",
"{name}, go for it! Enter a spell! ",
"{name}, hit me with your best spell: ",
"{name}, go time! ",
"{name}, it's your turn to enter a spell: "
)
def print_turn_message(player: Player):
return random.choice(input_messages).format(name=player.name)
current_round = 1
def round_end():
if (player1.stunned_rounds > 0): player1.stunned_rounds -= 1
if (player2.stunned_rounds > 0): player2.stunned_rounds -= 1
print("<!> Round {round} ended! Current stats:\n\
- {p1_name}: Health: {p1_hp} | Queued effects: {p1_effects} | Round being stunned: {p1_stunned}\n\
- {p2_name}: Health: {p2_hp} | Queued effects: {p2_effects} | Rounds being stunned: {p2_stunned}".format(
round=current_round,
p1_name=player1.name, p1_hp=player1.health, p1_effects=player1.get_queued_effects(), p1_stunned=player1.stunned_rounds,
p2_name=player2.name, p2_hp=player2.health, p2_effects=player2.get_queued_effects(), p2_stunned=player2.stunned_rounds
)
)
##
## ENTRY
##
print()
print("Welcome! You're about to perform a wizard duel!")
print("After joining in, you have to select a wand. Your wand will affect the power of your spells. Spells have three atrributes that modify the power of spells:")
print("1- DAMAGE: Damage can either deal damage to health points, or it can stun your a player for X amount of moves (DAMAGE below zero = amount of moves a player is stunned)")
print("2- SUCCES CHANCE: How much succes chance of performing a spell. Some spells are difficult to pronounce and thus could fail..")
print("3- SPEED: If both players succesfully cast a spell, the spell with the greatest speed will succeed and the other one will not")
print()
#GET: USERNAMES
while True:
player1_name = input("Player 1 - What's your name? ")
player2_name = input("And now player 2 - What's your name? ")
if len(player1_name) < 2 or len(player2_name) < 2:
print("<!> Oops! Names must be at least 2 characters long! Please try again")
else: break
#GET: WANDS
print("Welcome {p1_name} and {p2_name}! You're about to choose a wand to use in this duel! Available wands are:".format(p1_name=player1_name, p2_name=player2_name))
for i in Wand.wandList:
print(i)
#Player 1
while (True):
try:
wand_input = int(input("What wand do you want {name}? (Enter one of the numbers): ".format(name=player1_name)))
except ValueError:
continue
if wand_input < 1 or wand_input > len(Wand.wandList):
continue
player1_wand = Wand.wandList[wand_input-1]
break
#Player 2
while (True):
try:
wand_input = int(input("What wand do you want {name}? (Enter one of the numbers): ".format(name=player2_name)))
except ValueError:
continue
if wand_input < 1 or wand_input > len(Wand.wandList):
continue
player2_wand = Wand.wandList[wand_input-1]
break
player1 = Player(player1_name, player1_wand)
player2 = Player(player2_name, player2_wand)
print()
print("{name} will be fighting with an {wood} wand with a {core} core".format(name=player1.name, wood=player1.wand.get_wand_wood().lower(), core=player1.wand.get_wand_core().lower()))
print("{name} will be fighting with an {wood} wand with a {core} core".format(name=player2.name, wood=player2.wand.get_wand_wood().lower(), core=player2.wand.get_wand_core().lower()))
print("<!> If you need a list of available spells, enter: help (this will not take away a move)")
print("<!> If you need information of a specific spell, enter: help SPELL_NAME")
print("<!> You can press enter (without typing a spell) to cast a random basic combat spell")
print()
print("Alright! Time to duel!")
game_running = True
try:
while (game_running):
current_round += 1
if (current_round != 1):
# Weird, right? To have round_end() at the start of a round.
# There will be multiple conditions where the current iteration will end.
# I'm lazy, hence why it's here :-)
round_end()
print("== Round {round} ==".format(round=current_round))
# INPUT: Player 1
# INPUT: Player 2
# OUTCOME: SPELLS
# > Get spell succes
# > Add health if defensive spell was lucky (partial heal, fully heal)
# > Determine instant winner or skip to next round
# > Determine fastest spell
# <!> Spells with speed 100 will always be casted
# > Determine priority
# 1. Unforgivables
# 2. Protego
# 3. (fastest_spell)
# 4. (other_player)
# CAST SPELLS
# >
except KeyboardInterrupt:
print()
print("<!> Duel ended because both {} and {} suddenly decided to test out their apparition skill!".format(player1.name, player2.name))