CHANCE_HEAL_PARTLY=25# Percentage chance a player is healed with 5% of max health when using a defensive spell
CHANCE_HEAL_FULLY=5# Percentage chance a player is fully healed when using a defensive spell
MAX_LEVENSHTEIN_DISTANCE=3# Max Levenshtein distance (max amount of typos a user can make) before considering a spell fails. Setting this to 0 disables it (and in that case also doesn't require the levenshtein package)