195 lines
8.9 KiB
Python
195 lines
8.9 KiB
Python
from player import *
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from spells import *
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from wands import *
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##
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## Definitions
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##
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input_messages = (
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"{name}, what's your spell? ",
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"{name}, how will you obliviate your opponent? ",
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"{name}, go for it! Enter a spell! ",
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"{name}, hit me with your best spell: ",
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"{name}, go time! ",
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"{name}, it's your turn to enter a spell: "
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)
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def print_turn_message(player: Player):
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return random.choice(input_messages).format(name=player.name)
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current_round = 0
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def round_end():
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if (player1.stunned_rounds > 0): player1.stunned_rounds -= 1
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if (player2.stunned_rounds > 0): player2.stunned_rounds -= 1
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print("<!> Round {round} ended! Current stats:\n\
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- {p1_name}: Health: {p1_hp} | Queued effects: {p1_effects} | Round being stunned: {p1_stunned}\n\
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- {p2_name}: Health: {p2_hp} | Queued effects: {p2_effects} | Rounds being stunned: {p2_stunned}".format(
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round=current_round,
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p1_name=player1.name, p1_hp=player1.health, p1_effects=player1.get_queued_effects(), p1_stunned=player1.stunned_rounds,
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p2_name=player2.name, p2_hp=player2.health, p2_effects=player2.get_queued_effects(), p2_stunned=player2.stunned_rounds
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)
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)
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def get_player_spell_from_input(player: Player):
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while True:
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player_input = input(print_turn_message(player))
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if not player_input:
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return [random_combat_spell(), 0]
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else:
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if player_input == "help":
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print_spells()
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continue
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elif player_input.find("help", 0) != -1:
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find_what = player_input[5:]
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spell = find_spell_by_name(find_what)
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if spell == spell_none:
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print("<!> Spell '{what}' does not exist!".format(what=find_what))
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else:
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print(spell)
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continue
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else:
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return find_spell_by_name(player_input)
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##
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## ENTRY
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##
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print()
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print("Welcome! You're about to perform a wizard duel!")
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print("After joining in, you have to select a wand. Your wand will affect the power of your spells. Spells have three atrributes that modify the power of spells:")
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print("1- DAMAGE: Damage can either deal damage to health points, or it can stun your a player for X amount of moves (DAMAGE below zero = amount of moves a player is stunned)")
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print("2- SUCCES CHANCE: How much succes chance of performing a spell. Some spells are difficult to pronounce and thus could fail..")
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print("3- SPEED: If both players succesfully cast a spell, the spell with the greatest speed will succeed and the other one will not")
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print()
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#GET: USERNAMES
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while True:
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player1_name = input("Player 1 - What's your name? ")
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player2_name = input("And now player 2 - What's your name? ")
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if len(player1_name) < 2 or len(player2_name) < 2:
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print("<!> Oops! Names must be at least 2 characters long! Please try again")
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else: break
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#GET: WANDS
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print("Welcome {p1_name} and {p2_name}! You're about to choose a wand to use in this duel! Available wands are:".format(p1_name=player1_name, p2_name=player2_name))
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for i in Wand.wandList:
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print(i)
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#Player 1
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while (True):
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try:
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wand_input = int(input("What wand do you want {name}? (Enter one of the numbers): ".format(name=player1_name)))
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except ValueError:
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continue
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if wand_input < 1 or wand_input > len(Wand.wandList):
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continue
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player1_wand = Wand.wandList[wand_input-1]
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break
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#Player 2
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while (True):
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try:
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wand_input = int(input("What wand do you want {name}? (Enter one of the numbers): ".format(name=player2_name)))
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except ValueError:
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continue
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if wand_input < 1 or wand_input > len(Wand.wandList):
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continue
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player2_wand = Wand.wandList[wand_input-1]
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break
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player1 = Player(player1_name, player1_wand)
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player2 = Player(player2_name, player2_wand)
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print()
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print("{name} will be fighting with an {wood} wand with a {core} core".format(name=player1.name, wood=player1.wand.get_wand_wood().lower(), core=player1.wand.get_wand_core().lower()))
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print("{name} will be fighting with an {wood} wand with a {core} core".format(name=player2.name, wood=player2.wand.get_wand_wood().lower(), core=player2.wand.get_wand_core().lower()))
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print("<!> If you need a list of available spells, enter: help (this will not take away a move)")
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print("<!> If you need information of a specific spell, enter: help SPELL_NAME")
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print("<!> You can press enter (without typing a spell) to cast a random basic combat spell")
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print()
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print("Alright! Time to duel!")
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game_running = True
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try:
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while (game_running):
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current_round += 1
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if (current_round != 1):
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# Weird, right? To have round_end() at the start of a round.
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# There will be multiple conditions where the current iteration will end.
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# I'm lazy, hence why it's here :-)
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round_end()
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print("== Round {round} ==".format(round=current_round))
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player1_spell, player1_spell_levenshtein_distance = get_player_spell_from_input(player1)
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player2_spell, player2_spell_levenshtein_distance = get_player_spell_from_input(player2)
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# OUTCOME: SPELLS
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# > Get spell succes
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player1_spell_succes = player1.get_spell_succes_rate(player1_spell) > random.random() * 100
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player2_spell_succes = player2.get_spell_succes_rate(player2_spell) > random.random() * 100
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print(player1.cast_spell_result(player1_spell, player1_spell_succes))
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print(player2.cast_spell_result(player2_spell, player2_spell_succes))
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# > Add health if defensive spell was lucky (partial heal, fully heal)
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if player1_spell_succes and player1_spell.chance_heal_partly_succes():
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player1.give_health(MAX_PLAYER_HEALTH * 0.05)
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print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player1.name, spell=player1_spell.name, hp=MAX_PLAYER_HEALTH*0.05))
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elif player1_spell_succes and player1_spell.chance_heal_fully_succes() and player1.health < MAX_PLAYER_HEALTH:
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player1.give_health(MAX_PLAYER_HEALTH)
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print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player1.name, spell=player1_spell.name, hp=MAX_PLAYER_HEALTH*0.05))
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#
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if player2_spell_succes and player2_spell.chance_heal_partly_succes():
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player2.give_health(MAX_PLAYER_HEALTH * 0.05)
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print("<!> {name} casted {spell} above expectations, and receives {hp} health!".format(name=player2.name, spell=player2_spell.name, hp=MAX_PLAYER_HEALTH*0.05))
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elif player2_spell_succes and player2_spell.chance_heal_fully_succes() and player2.health < MAX_PLAYER_HEALTH:
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player2.give_health(MAX_PLAYER_HEALTH)
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print("<!> {name} casted {spell} outstanding! {name} now has full health!".format(name=player2.name, spell=player2_spell.name, hp=MAX_PLAYER_HEALTH*0.05))
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# > Determine instant winner or skip to next round
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if not player1_spell_succes and not player2_spell_succes:
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continue
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if not player1_spell_succes and player2_spell_succes:
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player2.cast_spell(player2_spell, player1)
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continue
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elif player1_spell_succes and not player2_spell_succes:
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player1.cast_spell(player1_spell, player2)
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continue
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# > Determine fastest spell
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player1_spell_speed = player1_spell.speed * player1.wand.speed
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player2_spell_speed = player2_spell.speed * player2.wand.speed
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if player1.decreased_spell_speed and (player1_spell.type == SPELL_TYPE_COMMON or player1_spell.type == SPELL_TYPE_POWERFUL):
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print("<!> {name} is slowed, spell speed decreased by 33%!".format(name=player1.name))
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player1_spell_speed *= 0.67
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player1.decreased_spell_speed = False
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if player2.decreased_spell_speed and (player2_spell.type == SPELL_TYPE_COMMON or player2_spell.type == SPELL_TYPE_POWERFUL):
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print("<!> {name} is slowed, spell speed decreased by 33%!".format(name=player2.name))
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player2_spell_speed *= 0.67
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player2.decreased_spell_speed = False
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fastest_caster = player1
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if player2_spell_speed > player1_spell_speed:
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fastest_caster = player2
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print("- {p1_name}'s spell speed is {p1_spd}. {p2_name}'s spell speed is {p2_spd}. {fastest} is the fastest caster this round!".format(
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p1_name=player1.name, p1_spd=player1_spell_speed,
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p2_name=player2.name, p2_spd=player2_spell_speed,
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fastest=fastest_caster.name
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))
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# > Determine priority
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# 1. Unforgivables
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# 2. Protego
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# 3. (fastest_spell)
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# 4. (other_player)
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# CAST SPELLS
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# >
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except KeyboardInterrupt:
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print()
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print("<!> Duel ended because both {} and {} suddenly decided to test out their apparition skill!".format(player1.name, player2.name)) |