diff --git a/spells.py b/spells.py index 5db063b..66af348 100644 --- a/spells.py +++ b/spells.py @@ -51,4 +51,39 @@ class Spell: return self.type == SPELL_TYPE_DEFENSE and CHANCE_HEAL_PARTLY > random.random() * 100 def chance_heal_fully_succes(self): - return self.type == SPELL_TYPE_DEFENSE and CHANCE_HEAL_FULLY > random.random() * 100 \ No newline at end of file + return self.type == SPELL_TYPE_DEFENSE and CHANCE_HEAL_FULLY > random.random() * 100 + +## +## Spells +## +# Useless spells - These don't do anything useful in combat +spell_lumos = Spell("Lumos", 100, 000, 100, "Creates a small light at the tip of your wand", SPELL_TYPE_USELESS) +spell_nox = Spell("Nox", 100, 000, 100, "Counter spell of Lumos", SPELL_TYPE_USELESS) +spell_rennervate = Spell("Rennervate", 100, 000, 100, "Revives your opponent if they are stunned", SPELL_TYPE_USELESS) +spell_igni = Spell("Igno", 100, 000, 100, "Damages an enemy using fire. Except, this is a Witcher sign. It thus has no effect at all", SPELL_TYPE_USELESS) + +# Defensive spell. Each cast from this category has a 5% chance of completely restoring health or 25% chance to heal 5% of maximum health +spell_finite_incantatem = Spell("Finite Incantatem", 100, 000, 45, "Cancel all effects casted upon you. If you are stunned/silenced, there's a 10% chance this spell might work", SPELL_TYPE_DEFENSE) +spell_impendimenta = Spell("Impendimenta", 100, 000, 60, "Slows your opponent. EFFECT: Decrease opponent's spell speed by 33% in their next offensive move", SPELL_TYPE_DEFENSE) +spell_lumos_solem = Spell("Lumos Solem", 100, 000, 60, "Blinds your opponent. EFFECT: Decrease opponent's spell damage by 33% in their next offensive move", SPELL_TYPE_DEFENSE) +spell_protego = Spell("Protego", 100, 000, 95, "Create a shield that blocks most attacks", SPELL_TYPE_DEFENSE) + +# Common combat spells. High chance of succes, deals some damage +spell_reducto = Spell("Reduto", 75, 150, 75, "Blast an object near your opponent") +spell_rictusempra = Spell("Rictusempra", 85, 90, 90, "Causes your opponent to curl up in laughter, making them tired") +spell_stupefy = Spell("Stupefy", 95, 75, 95, "Knock over your opponent") + +# Powerful combat spells. Medium chance of succes, deals more damage or stuns opponents +spelll_bombarda = Spell("Bombarda", 50, 180, 65, "Creates an explosion near your opponent", SPELL_TYPE_POWERFUL) +spell_confringo = Spell("Confringo", 50, 200, 55, "Creates an explosion directly at your opponent", SPELL_TYPE_POWERFUL) +spell_mimblewimble = Spell("Mimblewimble", 50, -1, 45, "Ties a knot in your opponents tongue, causing them to be unable to cast a spell for 1 move", SPELL_TYPE_POWERFUL) +spell_sectusempra = Spell("Sectusempra", 90, 400, 40, "Slices your opponent", SPELL_TYPE_POWERFUL) +spell_silencio = Spell("Silencio", 35, -3, 20, "Silences your opponent, causing them unable to cast spells for 3 moves", SPELL_TYPE_POWERFUL) + +# Unforgivable spells. Very low chance of success, instantly kills or deals alot of damage/stun amount +spell_avada_kedavra = Spell("Avada Kedavra", 100, 9999, 2, "Instantly end your opponent", SPELL_TYPE_UNFORGIVABLE) +spell_crucio = Spell("Crucio", 100, 500, 5, "Cause excruciating pain to your opponent, causing alot of damage and making them unable to cast spells for 5 moves", SPELL_TYPE_UNFORGIVABLE) +spell_imperio = Spell("Imperio", 100, -1, 3, "Muddle with your opponent's mind, convincing them to stop casting spells for 10 moves", SPELL_TYPE_UNFORGIVABLE) + +# spell_none, used as a fallback if an invalid spell was cast ('no object'.method/attribute) +spell_none = Spell(__INVALID_SPELL, 0, 0, 0, "(internal) invalid spell", SPELL_TYPE_USELESS) \ No newline at end of file