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Finish cast_spell(), few tweaks done

This commit is contained in:
Kwarde 2024-01-15 17:20:03 +01:00
parent 90715ab43f
commit c5f61b178c
3 changed files with 144 additions and 27 deletions

22
game.py
View File

@ -1,5 +1,4 @@
from player import *
from spells import *
from wands import *
##
@ -155,10 +154,10 @@ try:
if not player1.active_spell_succes and not player2.active_spell_succes:
continue
if not player1.active_spell_succes and player2.active_spell_succes:
player2.cast_spell(player2.active_spell, player1)
player2.cast_spell(player1)
continue
elif player1.active_spell_succes and not player2.active_spell_succes:
player1.cast_spell(player1.active_spell, player2)
player1.cast_spell(player2)
continue
# > Determine fastest spell
@ -187,8 +186,21 @@ try:
))
# CAST SPELLS
fastest_caster.cast_spell(fastest_caster.active_spell, slowest_caster)
slowest_caster.cast_spell(slowest_caster.active_spell, fastest_caster)
fastest_caster.cast_spell(slowest_caster)
if slowest_caster.health > 0:
slowest_caster.cast_spell(fastest_caster)
fastest_caster.active_spell = spell_none
fastest_caster.active_spell_levenshtein_distance = 0
slowest_caster.active_spell = spell_none
slowest_caster.active_spell_levenshtein_distance = 0
if player1.health == 0:
print("END! {name} has been defeated. Congratulations {name2}!".format(name=player1.name, name2=player2.name))
game_running = False
elif player2.health == 0:
print("END! {name} has been defeated. Congratulations {name2}!".format(name=player2.name, name2=player1.name))
game_running = False
except KeyboardInterrupt:
print()

125
player.py
View File

@ -1,5 +1,5 @@
from wands import Wand
from spells import Spell, SPELL_TYPE_USELESS, SPELL_TYPE_UNFORGIVABLE, spell_none
from spells import *
MAX_PLAYER_HEALTH = 500
@ -9,6 +9,7 @@ class Player:
self.health = MAX_PLAYER_HEALTH
self.wand = wand
self.active_spell = spell_none
self.active_spell_levenshtein_distance = 0 # Penalty => If >0 then damage reduction, 15% per distance
self.stunned_rounds = 0
self.decreased_spell_speed = False
@ -36,9 +37,9 @@ class Player:
effect_slowed = "Slowed"
effect_blinded = "Blinded"
if (self.decreased_spell_speed):
if self.decreased_spell_speed:
output = effect_slowed
if (self.decreased_spell_damage):
if self.decreased_spell_damage:
if not output:
output = effect_blinded
else: output += ", " + effect_blinded
@ -47,17 +48,121 @@ class Player:
return output
def cast_spell_result(self, spell: Spell, succes: bool):
if (succes):
if succes:
message = "{name} casted '{spell}' with succes"
else:
if (spell.type == SPELL_TYPE_UNFORGIVABLE):
if spell.type == SPELL_TYPE_UNFORGIVABLE:
message = "{name} tried to cast '{spell}' but didn't truly mean it. Cast FAILED!"
elif (spell.type == SPELL_TYPE_USELESS):
elif spell.type == SPELL_TYPE_USELESS:
return "{name} must not be feeling well, since they casted a non existing spell. Cast FAILED!".format(name=self.name)
else: message = "{name} tried to cast '{spell}' but mispronounced it. Cast FAILED!"
return message.format(name=self.name, spell=spell.name)
def cast_spell(self, spell: Spell, opponent): #: Player ?
# Below is pretty much a placeholder and will be implemented after placing all cast_spell()s in game.py
print("> {} hits {} and does {} damage!".format(self.name, opponent.name, spell.damage))
opponent.health -= spell.damage
def cast_spell(self, opponent): #: Player ?
spell_name = self.active_spell.name.lower()
if self.active_spell == spell_none:
print("- {name} does nothing".format(name=self.name))
return
if self.stunned_rounds > 0 and self.active_spell != spell_finite_incantatem:
print("<!> {name} tries to cast a spell but fails because they are stunned!".format(name=self.name))
return
if self.active_spell.type == SPELL_TYPE_USELESS:
if self.active_spell == spell_lumos:
if self.lumos:
print("- {name} casts {spell} with no effect: {name} already has a brutal shining light at the tip of their wand!".format(name=self.name, spell=spell_name))
else:
print("- {name} casts {spell}! Look at that brutal shining light at the tip of their wand. Absolutely gorgeous!".format(name=self.name, spell=spell_name))
self.lumos = True
elif self.active_spell == spell_nox:
if not self.lumos:
print("- {name} shouts: {spell}! Nothing happened".format(name=self.name, spell=spell_name.upper()))
else:
print("- {name} shouts {spell}! Their brutal shining light dissapears".format(name=self.name, spell=spell_name.upper()))
self.lumos = False
elif self.active_spell == spell_rennervate:
if opponent.stunned_rounds == 0:
print("- {name} casts {spell} with no effect, because {name_o} is not currently stunned!".format(name=self.name, spell=spell_name, name_o=opponent.name))
else:
print("- {name} casts {spell}! {name_o} is no longer stunned!".format(name=self.name, spell=spell_name, name_o=opponent.name))
opponent.stunned_rounds = 0
elif self.active_spell == spell_igni:
print("- Geralt casts Igni. Wait. Geralt? White Wolf? The butcher of Blaviken? What is he doing here? Is he even here? What is going on?")
else:
print("<!> [debug]{name} casted SPELL_TYPE_USELESS {spell}. Behaviour unscripted!".format(name=self.name, spell=spell_name))
elif self.active_spell.type == SPELL_TYPE_DEFENSE:
spell_succes = True
if self.active_spell == spell_finite_incantatem:
if self.stunned_rounds > 0:
if not 10 > random.random() * 100:
spell_succes = False
else:
print("- {name} got lucky! Attempting to cast {spell} broke the silence!".format(name=self.name, spell=spell_name))
if spell_succes and (self.decreased_spell_damage or self.decreased_spell_speed):
print("- {name} casts {spell} and removes queued effects!".format(name=self.name, spell=spell_name))
self.decreased_spell_damage = False
self.decreased_spell_speed = False
elif spell_succes and not self.decreased_spell_damage and not self.decreased_spell_speed:
if self.stunned_rounds > 0:
self.stunned_rounds = 0
else:
print("- {name} casts {spell}. {name_o} is looking confused. What spell did {name} try to cancel?".format(name=self.name, spell=spell_name, name_o=opponent.name))
elif not spell_succes:
print("- {name}: (nothing, still stunned)".format(name=self.name))
elif self.active_spell == spell_impendimenta:
if opponent.active_spell != spell_protego:
print("- {name} casts {spell} on {name_o}. {name_o} is slowed and their next offensive move will have a 33% slower spell speed!".format(name=self.name, name_o=opponent.name, spell=spell_name))
opponent.decreased_spell_speed = True
else:
print("- {name} casts {spell} on {name_o}. FAILURE! {name_o} blocks the attack!".format(name=self.name, name_o=opponent.name, spell=spell_name))
elif self.active_spell == spell_lumos_solem:
# Light still goes through the shield, therefor always succeed blinding attempts
print("- {name} casts {spell} on {name_o}. {name_o} is blinded and their next offensive move will have 33% less damage!".format(name=self.name, name_o=opponent.name, spell=spell_name))
opponent.decreased_spell_damage = True
elif self.active_spell == spell_protego:
print("- {name} casts {spell}".format(name=self.name, spell=spell_name))
else:
print("<!> [debug]{name} casted SPELL_TYPE_DEFENSE {spell}. Behaviour unscripted!".format(name=self.name, spell=spell_name))
elif self.active_spell.type == SPELL_TYPE_UNFORGIVABLE:
if self.active_spell == spell_avada_kedavra:
print("- THE NERVE! {name} casts the killing curse! See you in the after life {name_o}!".format(name=self.name, name_o=opponent.name))
opponent.health = 0
elif self.active_spell == spell_crucio:
print("- THE NERVE! {name} casts the torture curse. {name_o} is greatly hurt and falls to the ground. They are stunned for 5 (more) moves".format(name=self.name, name_o=opponent.name))
opponent.stunned_moves += 5
elif self.active_spell == spell_imperio:
print("- THE NERVE! {name} casts the Imperius curse. \"Why don't you take a nice nap for 10 moves, {name_o}?\". {name_o} submits with pleasure".format(name=self.name, name_o=opponent.name))
opponent.stunned_moves = 10
else:
if self.active_spell == spell_mimblewimble:
if opponent.active_spell != spell_protego:
print("- {name} casts {spell} on {name_o}. {name_o}'s tongue is tied in a knot. That's annoying! {name_o} is silenced for 1 (more) move".format(name=self.name, spell=spell_name, name_o=opponent.name))
else:
print("- {name} casts {spell} on {name_o}. FAILURE! {name_o} blocks the attack!".format(name=self.name, spell=spell_name, name_o=opponent.name))
elif self.active_spell == spell_silencio:
if opponent.active_spell != spell_protego:
if opponent.stunned_moves == 0:
print("- {name} casts {spell} on {name_o}. SUCCES! {name_o} is silenced for 3 (more) moves".format(name=self.name, spell=spell_name, name_o=opponent.name))
opponent.stunned_moves += 3
else:
print("- {name} casts {spell} on {name_o}. FAILURE! {name_o} is already silenced!".format(name=self.name, spell=spell_name, name_o=opponent.name))
else:
print("- {name} casts {spell} on {name_o}. FAILURE! {name_o} blocks the attack!".format(name=self.name, spell=spell_name, name_o=opponent.name))
else:
damage_penalty = self.active_spell_levenshtein_distance * 15
if damage_penalty != 0: print("<!> {name} was unclear in their pronunciation and receives a damage penalty of {damage_penalty}".format(name=self.name, damage_penalty=damage_penalty))
total_damage = self.active_spell.damage * self.wand.damage - damage_penalty
if total_damage < 0: total_damage = 0
if opponent.active_spell == spell_protego:
print("- {name} casts {spell} on {name_o}. FAILURE! {name_o} blocks the attack!".format(name=self.name, spell=spell_name, name_o=opponent.name))
else:
print("- {name} casts {spell} on {name_o} causing {dmg} damage!".format(name=self.name, spell=spell_name, name_o=opponent.name, dmg=total_damage))
opponent.take_health(total_damage)

View File

@ -68,26 +68,26 @@ spell_igni = Spell("Igno", 100, 000, 100, "Damages
# Defensive spell. Each cast from this category has a 5% chance of completely restoring health or 25% chance to heal 5% of maximum health
spell_finite_incantatem = Spell("Finite Incantatem", 100, 000, 45, "Cancel all effects casted upon you. If you are stunned/silenced, there's a 10% chance this spell might work", SPELL_TYPE_DEFENSE)
spell_impendimenta = Spell("Impendimenta", 100, 000, 60, "Slows your opponent. EFFECT: Decrease opponent's spell speed by 33% in their next offensive move", SPELL_TYPE_DEFENSE)
spell_lumos_solem = Spell("Lumos Solem", 100, 000, 60, "Blinds your opponent. EFFECT: Decrease opponent's spell damage by 33% in their next offensive move", SPELL_TYPE_DEFENSE)
spell_protego = Spell("Protego", 100, 000, 95, "Create a shield that blocks most attacks", SPELL_TYPE_DEFENSE)
spell_impendimenta = Spell("Impendimenta", 94, 000, 60, "Slows your opponent. EFFECT: Decrease opponent's spell speed by 33% in their next offensive move", SPELL_TYPE_DEFENSE)
spell_lumos_solem = Spell("Lumos Solem", 94, 000, 60, "Blinds your opponent. EFFECT: Decrease opponent's spell damage by 33% in their next offensive move", SPELL_TYPE_DEFENSE)
spell_protego = Spell("Protego", 100, 000, 80, "Create a shield that blocks most attacks", SPELL_TYPE_DEFENSE)
# Common combat spells. High chance of succes, deals some damage
spell_reducto = Spell("Reducto", 75, 150, 75, "Blast an object near your opponent")
spell_reducto = Spell("Reducto", 75, 150, 85, "Blast an object near your opponent")
spell_rictusempra = Spell("Rictusempra", 85, 90, 90, "Causes your opponent to curl up in laughter, tiring them out")
spell_stupefy = Spell("Stupefy", 95, 75, 95, "Knock over your opponent")
# Powerful combat spells. Medium chance of succes, deals more damage or stuns opponents
spelll_bombarda = Spell("Bombarda", 50, 180, 65, "Creates an explosion near your opponent", SPELL_TYPE_POWERFUL)
spell_confringo = Spell("Confringo", 50, 200, 55, "Creates an explosion directly at your opponent", SPELL_TYPE_POWERFUL)
spell_mimblewimble = Spell("Mimblewimble", 50, -1, 45, "Ties a knot in your opponents tongue, causing them to be unable to cast a spell for 1 move", SPELL_TYPE_POWERFUL)
spell_sectusempra = Spell("Sectusempra", 90, 400, 40, "Slices your opponent", SPELL_TYPE_POWERFUL)
spell_silencio = Spell("Silencio", 35, -3, 20, "Silences your opponent, causing them unable to cast spells for 3 moves", SPELL_TYPE_POWERFUL)
spell_bombarda = Spell("Bombarda", 50, 180, 75, "Creates an explosion near your opponent", SPELL_TYPE_POWERFUL)
spell_confringo = Spell("Confringo", 50, 200, 70, "Creates an explosion directly at your opponent", SPELL_TYPE_POWERFUL)
spell_mimblewimble = Spell("Mimblewimble", 50, -1, 70, "Ties a knot in your opponents tongue, causing them to be unable to cast a spell for 1 (more) move", SPELL_TYPE_POWERFUL)
spell_sectumsempra = Spell("Sectumsempra", 90, 400, 35, "Slices your opponent", SPELL_TYPE_POWERFUL)
spell_silencio = Spell("Silencio", 35, -3, 55, "Silences your opponent, causing them unable to cast spells for 3 moves. <!>Only works if opponent is not stunned yet", SPELL_TYPE_POWERFUL)
# Unforgivable spells. Very low chance of success, instantly kills or deals alot of damage/stun amount
spell_avada_kedavra = Spell("Avada Kedavra", 100, 999, 2, "Instantly end your opponent", SPELL_TYPE_UNFORGIVABLE)
spell_crucio = Spell("Crucio", 100, 500, 5, "Cause excruciating pain to your opponent, causing alot of damage and making them unable to cast spells for 5 moves", SPELL_TYPE_UNFORGIVABLE)
spell_imperio = Spell("Imperio", 100, -1, 3, "Muddle with your opponent's mind, convincing them to stop casting spells for 10 moves", SPELL_TYPE_UNFORGIVABLE)
spell_avada_kedavra = Spell("Avada Kedavra", 999, 999, 2, "Instantly end your opponent", SPELL_TYPE_UNFORGIVABLE)
spell_crucio = Spell("Crucio", 999, 500, 5, "Cause excruciating pain to your opponent, causing alot of damage and making them unable to cast spells for 5 moves", SPELL_TYPE_UNFORGIVABLE)
spell_imperio = Spell("Imperio", 999, -1, 3, "Muddle with your opponent's mind, convincing them to stop casting spells for 10 moves", SPELL_TYPE_UNFORGIVABLE)
# spell_none, used as a fallback if an invalid spell was casted
spell_none = Spell(__INVALID_SPELL, 0, 0, 0, "(internal) invalid spell", SPELL_TYPE_USELESS)