diff --git a/tmp.py b/tmp.py deleted file mode 100644 index 49d18e6..0000000 --- a/tmp.py +++ /dev/null @@ -1,91 +0,0 @@ -import random - -SPELL_TYPE_NONE = -1 -SPELL_TYPE_USELESS = 0 -SPELL_TYPE_DEFENSE = 1 -SPELL_TYPE_COMMON = 2 -SPELL_TYPE_POWERFUL = 3 -SPELL_TYPE_UNFORGIVABLE = 4 - -# If SPELL_TYPE_DEFENSE is casted, always these chances to heal partly (restore 5% of max hp) or completely -CHANCE_HEAL_PARTLY = 25 -CHANCE_HEAL_FULLY = 5 - -#Maximum Levenshtein distance. Eg if a user casts 'Pritrgo' instead of 'Protego', distance would be 2 and Protego would still be cast if MAX_LEVENSHTEIN_DISTANCE is at least 2 -#Set to 0 to disable -MAX_LEVENSHTEIN_DISTANCE = 3 - -__INVALID_SPELL = ".@wizardduel@__spell_invalid__" #Internal usage only - -## -## Spell class -## -class Spell: - #Class special methods - """ - speed (int) Speed of the spell. This will determine what spell is casted first. - damage (int) Damage that the spell does. - Negative damage takes away moves from opponent (eg -2 = cancel 2 moves of opponent) - succes_rate (int) How much chance for the spell to be succesfully cast. If it fails, spell won't be cast (thus spells with a succes_rate of 0 would never be executed, and 100=always succes) - description (str) Description of the spell - type (int) Type of the spell: - - SPELL_TYPE_USELESS: Spell that do nothing in combat - - SPELL_TYPE_DEFENSE: Defensive spell - Prevent incoming damage. Has 25% chance to restore 5% of caster total health and 5% chance to fully restore health - - SPELL_TYPE_COMMON: Common combat spell - Deals some damage - - SPELL_TYPE_POWER: Powerful combat spell - deals alot of damage or takes away a few moves from opponent - - SPELL_TYPE_UNFORGIVABLE: deals alot of damage or takes away alot of moves from opponent - """ - def __init__(self, speed: int, damage: int, succes_rate: int, description: str, type: int = SPELL_TYPE_COMMON): - self.speed = speed - self.damage = damage - self.succes_rate = succes_rate - self.description = description - self.type = type - - def __repr__(self): - return " ['todo']\n\t{desc}\n\tSUCCES RATE: {srate}%\tSPEED: {speed}\tDAMAGE: {dmg}".format(type=type, desc=self.description, srate=self.succes_rate, speed=self.speed, dmg=self.damage) - - def chance_heal_partly_succes(self): - return self.type == SPELL_TYPE_DEFENSE and CHANCE_HEAL_PARTLY > random.random() * 100 - - def chance_heal_fully_succes(self): - return self.type == SPELL_TYPE_DEFENSE and CHANCE_HEAL_FULLY > random.random() * 100 - -## -## Spells -## -spellz = { - # Useless spells - These don't do anything useful in combat - "Lumos": Spell(100, 000, 100, "Creates a small light at the tip of your wand", SPELL_TYPE_USELESS), - "Nox": Spell(100, 000, 100, "Counter spell of Lumos", SPELL_TYPE_USELESS), - "Rennervate": Spell(100, 000, 100, "Revives your opponent if they are stunned", SPELL_TYPE_USELESS), - "Igni": Spell(100, 000, 100, "Damages an enemy using fire. Except, this is a Witcher sign. It thus has no effect at all", SPELL_TYPE_USELESS), - -# Defensive spell. Each cast from this category has a 5% chance of completely restoring health or 25% chance to heal 5% of maximum health - "Finite Incantatem": Spell(100, 000, 45, "Cancel all effects casted upon you. If you are stunned/silenced, there's a 10% chance this spell might work", SPELL_TYPE_DEFENSE), - "Impendimenta": Spell(94, 000, 60, "Slows your opponent. EFFECT: Decrease opponent's spell speed by 33% in their next offensive move", SPELL_TYPE_DEFENSE), - "Lumos Solem": Spell(94, 000, 60, "Blinds your opponent. EFFECT: Decrease opponent's spell damage by 33% in their next offensive move", SPELL_TYPE_DEFENSE), - "Protego": Spell(100, 000, 80, "Create a shield that blocks most attacks", SPELL_TYPE_DEFENSE), - -# Common combat spells. High chance of succes, deals some damage - "Reducto": Spell(75, 150, 85, "Blast an object near your opponent"), - "Rictusempra": Spell(85, 90, 90, "Causes your opponent to curl up in laughter, tiring them out"), - "Stupefy": Spell(95, 75, 95, "Knock over your opponent"), - -# Powerful combat spells. Medium chance of succes, deals more damage or stuns opponents - "Bombarda": Spell(50, 180, 75, "Creates an explosion near your opponent", SPELL_TYPE_POWERFUL), - "Confringo": Spell(50, 200, 70, "Creates an explosion directly at your opponent", SPELL_TYPE_POWERFUL), - "Mimblewimble": Spell(50, -1, 70, "Ties a knot in your opponents tongue, causing them to be unable to cast a spell for 1 (more) move", SPELL_TYPE_POWERFUL), - "Sectumsempra": Spell(90, 400, 35, "Slices your opponent", SPELL_TYPE_POWERFUL), - "Silencio": Spell(35, -3, 55, "Silences your opponent, causing them unable to cast spells for 3 moves. Only works if opponent is not stunned yet", SPELL_TYPE_POWERFUL), - -# Unforgivable spells. Very low chance of success, instantly kills or deals alot of damage/stun amount - "Avada Kedavra": Spell(999, 999, 2, "Instantly end your opponent", SPELL_TYPE_UNFORGIVABLE), - "Crucio": Spell(999, 500, 5, "Cause excruciating pain to your opponent, causing alot of damage and making them unable to cast spells for 5 moves", SPELL_TYPE_UNFORGIVABLE), - "Imperio": Spell(999, -1, 3, "Muddle with your opponent's mind, convincing them to stop casting spells for 10 moves", SPELL_TYPE_UNFORGIVABLE), - -# Internal usage - __INVALID_SPELL: Spell(0, 0, 0, "(internal) invalid spell", SPELL_TYPE_NONE) -} - -print(spellz["Imperio"]) \ No newline at end of file