Define player.active_spell_succes; it was (partially) implemented but not defined
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8fd6a74bb1
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3
game.py
3
game.py
@ -124,9 +124,6 @@ try:
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player1.active_spell, player1.active_spell_levenshtein_distance = get_player_spell_from_input(player1)
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player1.active_spell, player1.active_spell_levenshtein_distance = get_player_spell_from_input(player1)
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player2.active_spell, player2.active_spell_levenshtein_distance = get_player_spell_from_input(player2)
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player2.active_spell, player2.active_spell_levenshtein_distance = get_player_spell_from_input(player2)
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player1.active_spell = player1.active_spell
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player2.active_spell = player2.active_spell
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# OUTCOME: SPELLS
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# OUTCOME: SPELLS
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# > Get spell succes
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# > Get spell succes
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player1.active_spell_succes = player1.get_spell_succes_rate(player1.active_spell) > random.random() * 100
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player1.active_spell_succes = player1.get_spell_succes_rate(player1.active_spell) > random.random() * 100
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@ -9,6 +9,7 @@ class Player:
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self.health = MAX_PLAYER_HEALTH
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self.health = MAX_PLAYER_HEALTH
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self.wand = wand
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self.wand = wand
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self.active_spell = spell_none
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self.active_spell = spell_none
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self.active_spell_succes = False
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self.active_spell_levenshtein_distance = 0 # Penalty => If >0 then damage reduction, 15% per distance
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self.active_spell_levenshtein_distance = 0 # Penalty => If >0 then damage reduction, 15% per distance
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self.stunned_rounds = 0
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self.stunned_rounds = 0
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