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Create wands

This commit is contained in:
Kwarde 2024-01-15 13:22:19 +01:00
parent 0c7ae19d40
commit b24ea5b610
2 changed files with 70 additions and 1 deletions

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@ -92,7 +92,7 @@ spell_none = Spell(__INVALID_SPELL, 0, 0, 0, "(internal) invalid spell", SPELL_T
##
## Standalone spell functions
##
def find_spell_by_name(input):
def find_spell_by_name(input: str):
for i in Spell.spellList:
if input.title() == i.name.title():
return i

69
wands.py Normal file
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@ -0,0 +1,69 @@
WAND_CORE_UNICORN = 0 #Succes +3%
WAND_CORE_PHOENIX = 1 #Speed +4%
WAND_CORE_DRAGON = 2 #Damage +5%
WAND_WOOD_ASH = 0 #Succes -3%
WAND_WOOD_ELDER = 1 #Speed -4%
WAND_WOOD_APPLE = 2 #Damage -5%
class Wand:
_next_wand_id = 1
def __init__(self, wand_core: int, wand_wood: int):
self.id = Wand._next_wand_id
self.core = wand_core
self.wood = wand_wood
self.succes_rate = 1
self.speed = 1
self.damage = 1
if self.core == WAND_CORE_UNICORN:
self.succes_rate *= 1.03
elif self.core == WAND_CORE_PHOENIX:
self.speed *= 1.04
elif self.core == WAND_CORE_DRAGON:
self.speed *= 1.05
if self.wood == WAND_WOOD_ASH:
self.succes_rate *= 0.97
elif self.wood == WAND_WOOD_ELDER:
self.succes_rate *= 0.96
elif self.wood == WAND_WOOD_APPLE:
self.damage *= 0.95
Wand._next_wand_id += 1
def __repr__(self):
succes_rate = round(self.succes_rate * 100, 3)
speed = round(self.speed * 100, 3)
damage = round(self.dmg * 100, 3)
return "Modifiers: SUCCES RATE: {srate}%\tSPEED: {speed}\tDAMAGE: {dmg}".format(srate=succes_rate, speed=speed, dmg=damage)
def get_wand_core(self):
if self.core == WAND_CORE_UNICORN: return "Unicorn hair"
elif self.core == WAND_CORE_PHOENIX: return "Phoenix feather"
elif self.core == WAND_CORE_DRAGON: return "Dragon heartstring"
else: return "Muggle's electric wire"
def get_wand_wood(self):
if self.wood == WAND_WOOD_ASH: return "Ash"
elif self.wood == WAND_WOOD_ELDER: return "Elder"
elif self.wood == WAND_WOOD_APPLE: return "Apple"
else: return "Common wood"
##
## Wands
##
wand_1 = Wand(WAND_CORE_UNICORN, WAND_WOOD_ASH)
wand_2 = Wand(WAND_CORE_UNICORN, WAND_WOOD_ELDER)
wand_3 = Wand(WAND_CORE_UNICORN, WAND_WOOD_APPLE)
wand_4 = Wand(WAND_CORE_PHOENIX, WAND_WOOD_ASH)
wand_5 = Wand(WAND_CORE_PHOENIX, WAND_WOOD_ELDER)
wand_6 = Wand(WAND_CORE_PHOENIX, WAND_WOOD_APPLE)
wand_7 = Wand(WAND_CORE_DRAGON, WAND_WOOD_ASH)
wand_8 = Wand(WAND_CORE_DRAGON, WAND_WOOD_ELDER)
wand_9 = Wand(WAND_CORE_DRAGON, WAND_WOOD_APPLE)