diff --git a/game.py b/game.py index 23b51b4..145cc63 100644 --- a/game.py +++ b/game.py @@ -28,4 +28,28 @@ def round_end(player1: Player, player2: Player): p1_name=player1.name, p1_hp=player1.health, p1_effects=player1.get_queued_effects(), p1_stunned=player1.stunned_rounds, p2_name=player2.name, p2_hp=player2.health, p2_effects=player2.get_queued_effects(), p2_stunned=player2.stunned_rounds ) - ) \ No newline at end of file + ) + +## +## ENTRY +## +print() +print("Welcome! You're about to perform a wizard duel!") +print("After joining in, you have to select a wand. Your wand will affect the power of your spells. Spells have three atrributes that modify the power of spells:") +print("1- DAMAGE: Damage can either deal damage to health points, or it can stun your a player for X amount of moves (DAMAGE below zero = amount of moves a player is stunned)") +print("2- SUCCES CHANCE: How much succes chance of performing a spell. Some spells are difficult to pronounce and thus could fail..") +print("3- SPEED: If both players succesfully cast a spell, the spell with the greatest speed will succeed and the other one will not") +print() +#GET: USERNAMES +while True: + player1_name = input("Player 1 - What's your name? ") + player2_name = input("And now player 2 - What's your name? ") + + if len(player1_name) < 2 or len(player2_name) < 2: + print(" Oops! Names must be at least 2 characters long! Please try again") + else: break + +#GET: WANDS +print("Welcome {p1_name} and {p2_name}! You're about to choose a wand to use in this duel! Available wands are:".format(p1_name=player1_name, p2_name=player2_name)) +for i in Wand.wandList: + print(i) \ No newline at end of file diff --git a/wands.py b/wands.py index 1f3d1a5..8116d80 100644 --- a/wands.py +++ b/wands.py @@ -8,6 +8,7 @@ WAND_WOOD_APPLE = 2 #Damage -5% class Wand: _next_wand_id = 1 + wandList = [] def __init__(self, wand_core: int, wand_wood: int): self.id = Wand._next_wand_id @@ -33,13 +34,13 @@ class Wand: elif self.wood == WAND_WOOD_APPLE: self.damage *= 0.95 + Wand.wandList.append(self) Wand._next_wand_id += 1 def __repr__(self): - succes_rate = round(self.succes_rate * 100, 3) - speed = round(self.speed * 100, 3) - damage = round(self.dmg * 100, 3) - return "Modifiers: SUCCES RATE: {srate}%\tSPEED: {speed}\tDAMAGE: {dmg}".format(srate=succes_rate, speed=speed, dmg=damage) + return"\t{id}: {wood} wand with core: {core}\n\t\t-- SPEED: {info_speed}\tDAMAGE: {info_dmg}\tSUCCES RATE: {info_srate}".format( + id=self.id, wood=self.get_wand_wood(), core=self.get_wand_core(), info_srate=round(self.succes_rate, 2), info_speed=self.speed, info_dmg=self.damage + ) def get_wand_core(self): if self.core == WAND_CORE_UNICORN: return "Unicorn hair"