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Python-ConsoleGame-WizardsDuel/tmp.py

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import random
SPELL_TYPE_NONE = -1
SPELL_TYPE_USELESS = 0
SPELL_TYPE_DEFENSE = 1
SPELL_TYPE_COMMON = 2
SPELL_TYPE_POWERFUL = 3
SPELL_TYPE_UNFORGIVABLE = 4
# If SPELL_TYPE_DEFENSE is casted, always these chances to heal partly (restore 5% of max hp) or completely
CHANCE_HEAL_PARTLY = 25
CHANCE_HEAL_FULLY = 5
#Maximum Levenshtein distance. Eg if a user casts 'Pritrgo' instead of 'Protego', distance would be 2 and Protego would still be cast if MAX_LEVENSHTEIN_DISTANCE is at least 2
#Set to 0 to disable
MAX_LEVENSHTEIN_DISTANCE = 3
__INVALID_SPELL = ".@wizardduel@__spell_invalid__" #Internal usage only
##
## Spell class
##
class Spell:
#Class special methods
"""
speed (int) Speed of the spell. This will determine what spell is casted first.
damage (int) Damage that the spell does.
<!> Negative damage takes away moves from opponent (eg -2 = cancel 2 moves of opponent)
succes_rate (int) How much chance for the spell to be succesfully cast. If it fails, spell won't be cast (thus spells with a succes_rate of 0 would never be executed, and 100=always succes)
description (str) Description of the spell
type (int) Type of the spell:
- SPELL_TYPE_USELESS: Spell that do nothing in combat
- SPELL_TYPE_DEFENSE: Defensive spell - Prevent incoming damage. Has 25% chance to restore 5% of caster total health and 5% chance to fully restore health
- SPELL_TYPE_COMMON: Common combat spell - Deals some damage
- SPELL_TYPE_POWER: Powerful combat spell - deals alot of damage or takes away a few moves from opponent
- SPELL_TYPE_UNFORGIVABLE: deals alot of damage or takes away alot of moves from opponent
"""
def __init__(self, speed: int, damage: int, succes_rate: int, description: str, type: int = SPELL_TYPE_COMMON):
self.speed = speed
self.damage = damage
self.succes_rate = succes_rate
self.description = description
self.type = type
def __repr__(self):
return " ['todo']\n\t{desc}\n\tSUCCES RATE: {srate}%\tSPEED: {speed}\tDAMAGE: {dmg}".format(type=type, desc=self.description, srate=self.succes_rate, speed=self.speed, dmg=self.damage)
def chance_heal_partly_succes(self):
return self.type == SPELL_TYPE_DEFENSE and CHANCE_HEAL_PARTLY > random.random() * 100
def chance_heal_fully_succes(self):
return self.type == SPELL_TYPE_DEFENSE and CHANCE_HEAL_FULLY > random.random() * 100
##
## Spells
##
spellz = {
# Useless spells - These don't do anything useful in combat
"Lumos": Spell(100, 000, 100, "Creates a small light at the tip of your wand", SPELL_TYPE_USELESS),
"Nox": Spell(100, 000, 100, "Counter spell of Lumos", SPELL_TYPE_USELESS),
"Rennervate": Spell(100, 000, 100, "Revives your opponent if they are stunned", SPELL_TYPE_USELESS),
"Igni": Spell(100, 000, 100, "Damages an enemy using fire. Except, this is a Witcher sign. It thus has no effect at all", SPELL_TYPE_USELESS),
# Defensive spell. Each cast from this category has a 5% chance of completely restoring health or 25% chance to heal 5% of maximum health
"Finite Incantatem": Spell(100, 000, 45, "Cancel all effects casted upon you. If you are stunned/silenced, there's a 10% chance this spell might work", SPELL_TYPE_DEFENSE),
"Impendimenta": Spell(94, 000, 60, "Slows your opponent. EFFECT: Decrease opponent's spell speed by 33% in their next offensive move", SPELL_TYPE_DEFENSE),
"Lumos Solem": Spell(94, 000, 60, "Blinds your opponent. EFFECT: Decrease opponent's spell damage by 33% in their next offensive move", SPELL_TYPE_DEFENSE),
"Protego": Spell(100, 000, 80, "Create a shield that blocks most attacks", SPELL_TYPE_DEFENSE),
# Common combat spells. High chance of succes, deals some damage
"Reducto": Spell(75, 150, 85, "Blast an object near your opponent"),
"Rictusempra": Spell(85, 90, 90, "Causes your opponent to curl up in laughter, tiring them out"),
"Stupefy": Spell(95, 75, 95, "Knock over your opponent"),
# Powerful combat spells. Medium chance of succes, deals more damage or stuns opponents
"Bombarda": Spell(50, 180, 75, "Creates an explosion near your opponent", SPELL_TYPE_POWERFUL),
"Confringo": Spell(50, 200, 70, "Creates an explosion directly at your opponent", SPELL_TYPE_POWERFUL),
"Mimblewimble": Spell(50, -1, 70, "Ties a knot in your opponents tongue, causing them to be unable to cast a spell for 1 (more) move", SPELL_TYPE_POWERFUL),
"Sectumsempra": Spell(90, 400, 35, "Slices your opponent", SPELL_TYPE_POWERFUL),
"Silencio": Spell(35, -3, 55, "Silences your opponent, causing them unable to cast spells for 3 moves. <!>Only works if opponent is not stunned yet", SPELL_TYPE_POWERFUL),
# Unforgivable spells. Very low chance of success, instantly kills or deals alot of damage/stun amount
"Avada Kedavra": Spell(999, 999, 2, "Instantly end your opponent", SPELL_TYPE_UNFORGIVABLE),
"Crucio": Spell(999, 500, 5, "Cause excruciating pain to your opponent, causing alot of damage and making them unable to cast spells for 5 moves", SPELL_TYPE_UNFORGIVABLE),
"Imperio": Spell(999, -1, 3, "Muddle with your opponent's mind, convincing them to stop casting spells for 10 moves", SPELL_TYPE_UNFORGIVABLE),
# Internal usage
__INVALID_SPELL: Spell(0, 0, 0, "(internal) invalid spell", SPELL_TYPE_NONE)
}
print(spellz["Imperio"])